wined3d: Use the proper texture target in ffp_blit_set().

This commit is contained in:
Henri Verbeet 2012-07-17 11:40:35 +02:00 committed by Alexandre Julliard
parent 86db5b601f
commit f5e289c6e0
1 changed files with 8 additions and 2 deletions

View File

@ -6340,6 +6340,12 @@ static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, co
static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
{
enum complex_fixup fixup = get_complex_fixup(surface->resource.format->color_fixup);
GLenum target;
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
target = surface->container.u.texture->target;
else
target = surface->texture_target;
/* When EXT_PALETTED_TEXTURE is around, palette conversion is done by the GPU
* else the surface is converted in software at upload time in LoadLocation.
@ -6349,8 +6355,8 @@ static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, co
ffp_blit_p8_upload_palette(surface, context->gl_info);
ENTER_GL();
glEnable(surface->texture_target);
checkGLcall("glEnable(surface->texture_target)");
glEnable(target);
checkGLcall("glEnable(target)");
LEAVE_GL();
return WINED3D_OK;
}