wined3d: Use the proper texture target in arbfp_blit_set().
For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for calls that apply to the entire texture, like glTexParameter(). surface->texture_target refers to individual faces like GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't always have an associated texture.
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@ -7196,8 +7196,13 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
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float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f};
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struct arbfp_blit_priv *priv = blit_priv;
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enum complex_fixup fixup;
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GLenum textype = surface->texture_target;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLenum textype;
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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textype = surface->container.u.texture->target;
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else
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textype = surface->texture_target;
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if (surface->flags & SFLAG_CONVERTED)
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{
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