wined3d: Call glFlush after updating a buffer.

This commit is contained in:
Stefan Dösinger 2011-08-07 23:43:13 +02:00 committed by Alexandre Julliard
parent 541075c3db
commit 5d1d07abcf
1 changed files with 1 additions and 0 deletions

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@ -1166,6 +1166,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
GL_EXTCALL(glUnmapBufferARB(buffer->buffer_type_hint));
LEAVE_GL();
if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
context_release(context);
buffer->resource.allocatedMemory = NULL;