wined3d: Call glFlush after updating a buffer.
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@ -1166,6 +1166,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
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GL_EXTCALL(glUnmapBufferARB(buffer->buffer_type_hint));
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LEAVE_GL();
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if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
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context_release(context);
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buffer->resource.allocatedMemory = NULL;
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