diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index ae04138d4f3..45518cc774a 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1166,6 +1166,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) GL_EXTCALL(glUnmapBufferARB(buffer->buffer_type_hint)); LEAVE_GL(); + if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */ context_release(context); buffer->resource.allocatedMemory = NULL;