wined3d: Only check for sRGB attachability when needed in surface_load_texture().
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@ -6030,7 +6030,6 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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static HRESULT surface_load_texture(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, const RECT *rect, BOOL srgb)
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{
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const DWORD attach_flags = WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
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RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
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struct wined3d_device *device = surface->resource.device;
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struct wined3d_context *context;
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@ -6051,7 +6050,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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}
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if (surface->flags & (SFLAG_INSRGBTEX | SFLAG_INTEXTURE)
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&& (surface->resource.format->flags & attach_flags) == attach_flags
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&& (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
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&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
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NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
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@ -6067,7 +6066,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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}
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if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)
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&& (surface->resource.format->flags & attach_flags) == attach_flags
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&& (!srgb || (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
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&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
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NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
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