wined3d: Mark default pool surfaces lost when they're unloaded.
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@ -1866,6 +1866,11 @@ static void surface_unload(struct wined3d_resource *resource)
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* and all flags get lost
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*/
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surface_init_sysmem(surface);
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/* We also get here when the ddraw swapchain is destroyed, for example
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* for a mode switch. In this case this surface won't necessarily be
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* an implicit surface. We have to mark it lost so that the
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* application can restore it after the mode switch. */
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surface->flags |= SFLAG_LOST;
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}
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else
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{
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@ -2966,7 +2971,6 @@ HRESULT CDECL wined3d_surface_restore(struct wined3d_surface *surface)
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{
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TRACE("surface %p.\n", surface);
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/* So far we don't lose anything :) */
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surface->flags &= ~SFLAG_LOST;
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return WINED3D_OK;
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}
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