wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed().
This was debugged by Alexey Loukianov.
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@ -6620,6 +6620,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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const struct wined3d_format *src_format, *dst_format;
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struct wined3d_surface *orig_src = src_surface;
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struct wined3d_mapped_rect dst_map, src_map;
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const BYTE *sbase = NULL;
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HRESULT hr = WINED3D_OK;
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const BYTE *sbuf;
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RECT xdst,xsrc;
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@ -6745,6 +6746,17 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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dstwidth = xdst.right - xdst.left;
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width = (xdst.right - xdst.left) * bpp;
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if (src_surface)
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sbase = (BYTE *)src_map.data
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+ ((xsrc.top / src_format->block_height) * src_map.row_pitch)
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+ ((xsrc.left / src_format->block_width) * src_format->block_byte_count);
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if (dst_rect && src_surface != dst_surface)
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dbuf = dst_map.data;
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else
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dbuf = (BYTE *)dst_map.data
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+ ((xdst.top / dst_format->block_height) * dst_map.row_pitch)
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+ ((xdst.left / dst_format->block_width) * dst_format->block_byte_count);
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if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_BLOCKS)
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{
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TRACE("%s -> %s copy.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id));
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@ -6770,17 +6782,12 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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goto release;
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}
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hr = surface_cpu_blt_compressed(src_map.data, dst_map.data,
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hr = surface_cpu_blt_compressed(sbase, dbuf,
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src_map.row_pitch, dst_map.row_pitch, dstwidth, dstheight,
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src_format, flags, fx);
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goto release;
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}
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if (dst_rect && src_surface != dst_surface)
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dbuf = dst_map.data;
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else
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dbuf = (BYTE *)dst_map.data + (xdst.top * dst_map.row_pitch) + (xdst.left * bpp);
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/* First, all the 'source-less' blits */
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if (flags & WINEDDBLT_COLORFILL)
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{
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@ -6820,7 +6827,6 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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/* Now the 'with source' blits. */
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if (src_surface)
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{
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const BYTE *sbase;
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int sx, xinc, sy, yinc;
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if (!dstwidth || !dstheight) /* Hmm... stupid program? */
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@ -6833,7 +6839,6 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
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}
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sbase = (BYTE *)src_map.data + (xsrc.top * src_map.row_pitch) + xsrc.left * bpp;
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xinc = (srcwidth << 16) / dstwidth;
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yinc = (srcheight << 16) / dstheight;
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