wined3d: Read the PBO back into the DIB section if we have one in surface_remove_pbo().
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@ -1767,7 +1767,11 @@ HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *sur
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/* Context activation is done by the caller. */
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static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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{
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if (!surface->resource.heapMemory)
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if (surface->flags & SFLAG_DIBSECTION)
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{
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surface->resource.allocatedMemory = surface->dib.bitmap_data;
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}
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else if (!surface->resource.heapMemory)
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{
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surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), 0, surface->resource.size + RESOURCE_ALIGNMENT);
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surface->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)surface->resource.heapMemory
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