wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD.
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@ -894,6 +894,9 @@ static void surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD
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}
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else
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{
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if (surface->resource.usage & WINED3DUSAGE_DYNAMIC)
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WARN_(d3d_perf)("Mapping a dynamic surface without WINED3D_MAP_DISCARD.\n");
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/* surface_load_location() does not check if the rectangle specifies
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* the full surface. Most callers don't need that, so do it here. */
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if (rect && !rect->top && !rect->left
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