diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f7e99ab75de..e9c0b529794 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -894,6 +894,9 @@ static void surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD } else { + if (surface->resource.usage & WINED3DUSAGE_DYNAMIC) + WARN_(d3d_perf)("Mapping a dynamic surface without WINED3D_MAP_DISCARD.\n"); + /* surface_load_location() does not check if the rectangle specifies * the full surface. Most callers don't need that, so do it here. */ if (rect && !rect->top && !rect->left