wined3d: Remove dead code (and variable) from wined3d_surface_flip. wined3d_surface_flip.
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@ -3767,8 +3767,6 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
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HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags)
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{
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struct wined3d_swapchain *swapchain;
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TRACE("surface %p, override %p, flags %#x.\n", surface, override, flags);
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if (flags)
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@ -3787,7 +3785,6 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
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ERR("Flipped surface is not on a swapchain.\n");
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return WINEDDERR_NOTFLIPPABLE;
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}
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swapchain = surface->container.u.swapchain;
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/* Flipping is only supported on render targets and overlays. */
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if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)))
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