wined3d: Make the surface parameter to surface_is_offscreen() const.

This commit is contained in:
Henri Verbeet 2011-06-23 11:43:37 +02:00 committed by Alexandre Julliard
parent 0b2bd0c903
commit 0ce282edf7
2 changed files with 2 additions and 2 deletions

View File

@ -6207,7 +6207,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const
return WINED3D_OK;
}
BOOL surface_is_offscreen(struct wined3d_surface *surface)
BOOL surface_is_offscreen(const struct wined3d_surface *surface)
{
struct wined3d_swapchain *swapchain = surface->container.u.swapchain;

View File

@ -2110,7 +2110,7 @@ HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const WI
GLenum surface_get_gl_buffer(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
BOOL surface_init_sysmem(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
BOOL surface_is_offscreen(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
void surface_load_ds_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;