wined3d: Use a separate flag for discarded surfaces.
This commit is contained in:
parent
fc0d21aa22
commit
b51a657626
|
@ -4862,7 +4862,7 @@ HRESULT CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, st
|
|||
if (device->swapchains[0]->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
||||
|| prev->flags & SFLAG_DISCARD)
|
||||
{
|
||||
surface_modify_ds_location(prev, SFLAG_LOST,
|
||||
surface_modify_ds_location(prev, SFLAG_DISCARDED,
|
||||
prev->resource.width, prev->resource.height);
|
||||
if (prev == device->onscreen_depth_stencil)
|
||||
{
|
||||
|
|
|
@ -762,7 +762,7 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
|
|||
}
|
||||
|
||||
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
||||
surface->flags |= SFLAG_LOST;
|
||||
surface->flags |= SFLAG_DISCARDED;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
@ -5599,7 +5599,7 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
|
|||
{
|
||||
TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
|
||||
|
||||
if (location & ~(SFLAG_LOCATIONS | SFLAG_LOST))
|
||||
if (location & ~(SFLAG_LOCATIONS | SFLAG_DISCARDED))
|
||||
FIXME("Invalid location (%#x) specified.\n", location);
|
||||
|
||||
if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
|
||||
|
@ -5614,7 +5614,7 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
|
|||
|
||||
surface->ds_current_size.cx = w;
|
||||
surface->ds_current_size.cy = h;
|
||||
surface->flags &= ~(SFLAG_LOCATIONS | SFLAG_LOST);
|
||||
surface->flags &= ~(SFLAG_LOCATIONS | SFLAG_DISCARDED);
|
||||
surface->flags |= location;
|
||||
}
|
||||
|
||||
|
@ -5655,7 +5655,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
|
|||
return;
|
||||
}
|
||||
|
||||
if (surface->flags & SFLAG_LOST)
|
||||
if (surface->flags & SFLAG_DISCARDED)
|
||||
{
|
||||
TRACE("Surface was discarded, no need copy data.\n");
|
||||
switch (location)
|
||||
|
@ -5672,7 +5672,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
|
|||
default:
|
||||
FIXME("Unhandled location %#x\n", location);
|
||||
}
|
||||
surface->flags &= ~SFLAG_LOST;
|
||||
surface->flags &= ~SFLAG_DISCARDED;
|
||||
surface->flags |= location;
|
||||
surface->ds_current_size.cx = surface->resource.width;
|
||||
surface->ds_current_size.cy = surface->resource.height;
|
||||
|
|
|
@ -668,7 +668,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
if (swapchain->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
||||
|| fb->depth_stencil->flags & SFLAG_DISCARD)
|
||||
{
|
||||
surface_modify_ds_location(fb->depth_stencil, SFLAG_LOST,
|
||||
surface_modify_ds_location(fb->depth_stencil, SFLAG_DISCARDED,
|
||||
fb->depth_stencil->resource.width,
|
||||
fb->depth_stencil->resource.height);
|
||||
if (fb->depth_stencil == swapchain->device->onscreen_depth_stencil)
|
||||
|
|
|
@ -2155,6 +2155,7 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
|
|||
#define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
|
||||
#define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
|
||||
#define SFLAG_PIN_SYSMEM 0x02000000 /* Keep the surface in sysmem, at the same address. */
|
||||
#define SFLAG_DISCARDED 0x04000000 /* Surface was discarded, allocating new location is enough. */
|
||||
|
||||
/* In some conditions the surface memory must not be freed:
|
||||
* SFLAG_CONVERTED: Converting the data back would take too long
|
||||
|
|
Loading…
Reference in New Issue