wined3d: IWineD3DSurfaceImpl_BltOverride() is always passed valid source and destination rectangles.
So no need to call surface_get_rect() anymore.
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ace241ad59
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50d883c37e
@ -5208,17 +5208,16 @@ HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const WI
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}
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/* Do not call while under the GL lock. */
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static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *DestRect,
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struct wined3d_surface *src_surface, const RECT *SrcRect, DWORD flags, const WINEDDBLTFX *DDBltFx,
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static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *DDBltFx,
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WINED3DTEXTUREFILTERTYPE Filter)
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{
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struct wined3d_device *device = dst_surface->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_swapchain *srcSwapchain = NULL, *dstSwapchain = NULL;
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RECT dst_rect, src_rect;
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TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
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dst_surface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
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dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
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flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
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/* Get the swapchain. One of the surfaces has to be a primary surface */
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@ -5260,9 +5259,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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return WINED3DERR_INVALIDCALL;
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}
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surface_get_rect(dst_surface, DestRect, &dst_rect);
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if (src_surface) surface_get_rect(src_surface, SrcRect, &src_rect);
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/* The only case where both surfaces on a swapchain are supported is a back buffer -> front buffer blit on the same swapchain */
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if (dstSwapchain && dstSwapchain == srcSwapchain && dstSwapchain->back_buffers
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&& dst_surface == dstSwapchain->front_buffer
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@ -5279,17 +5275,18 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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{
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TRACE("Looking if a Present can be done...\n");
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/* Source Rectangle must be full surface */
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if (src_rect.left || src_rect.top
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|| src_rect.right != src_surface->resource.width
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|| src_rect.bottom != src_surface->resource.height)
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if (src_rect->left || src_rect->top
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|| src_rect->right != src_surface->resource.width
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|| src_rect->bottom != src_surface->resource.height)
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{
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TRACE("No, Source rectangle doesn't match\n");
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break;
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}
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/* No stretching may occur */
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if(src_rect.right != dst_rect.right - dst_rect.left ||
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src_rect.bottom != dst_rect.bottom - dst_rect.top) {
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if (src_rect->right != dst_rect->right - dst_rect->left
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|| src_rect->bottom != dst_rect->bottom - dst_rect->top)
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{
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TRACE("No, stretching is done\n");
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break;
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}
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@ -5300,24 +5297,24 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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RECT cliprect;
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POINT pos[2];
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GetClientRect(dst_surface->clipper->hWnd, &cliprect);
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pos[0].x = dst_rect.left;
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pos[0].y = dst_rect.top;
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pos[1].x = dst_rect.right;
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pos[1].y = dst_rect.bottom;
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pos[0].x = dst_rect->left;
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pos[0].y = dst_rect->top;
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pos[1].x = dst_rect->right;
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pos[1].y = dst_rect->bottom;
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MapWindowPoints(GetDesktopWindow(), dst_surface->clipper->hWnd, pos, 2);
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if(pos[0].x != cliprect.left || pos[0].y != cliprect.top ||
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pos[1].x != cliprect.right || pos[1].y != cliprect.bottom)
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if (pos[0].x != cliprect.left || pos[0].y != cliprect.top
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|| pos[1].x != cliprect.right || pos[1].y != cliprect.bottom)
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{
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TRACE("No, dest rectangle doesn't match(clipper)\n");
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TRACE("Clip rect at %s\n", wine_dbgstr_rect(&cliprect));
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TRACE("Blt dest: %s\n", wine_dbgstr_rect(&dst_rect));
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TRACE("Blt dest: %s\n", wine_dbgstr_rect(dst_rect));
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break;
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}
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}
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else if (dst_rect.left || dst_rect.top
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|| dst_rect.right != dst_surface->resource.width
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|| dst_rect.bottom != dst_surface->resource.height)
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else if (dst_rect->left || dst_rect->top
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|| dst_rect->right != dst_surface->resource.width
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|| dst_rect->bottom != dst_surface->resource.height)
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{
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TRACE("No, dest rectangle doesn't match(surface size)\n");
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break;
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@ -5399,11 +5396,10 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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/* Destination color key is checked above */
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}
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if(dst_rect.right - dst_rect.left != src_rect.right - src_rect.left) {
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if (dst_rect->right - dst_rect->left != src_rect->right - src_rect->left)
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stretchx = TRUE;
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} else {
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else
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stretchx = FALSE;
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}
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/* Blt is a pretty powerful call, while glCopyTexSubImage2D is not. glCopyTexSubImage cannot
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* flip the image nor scale it.
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@ -5420,22 +5416,22 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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* FBO support, so it doesn't really make sense to try and make it work with different offscreen rendering
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* backends. */
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if (fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
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src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
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{
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surface_blt_fbo(device, Filter,
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src_surface, SFLAG_INDRAWABLE, &src_rect,
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dst_surface, SFLAG_INDRAWABLE, &dst_rect);
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src_surface, SFLAG_INDRAWABLE, src_rect,
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dst_surface, SFLAG_INDRAWABLE, dst_rect);
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surface_modify_location(dst_surface, SFLAG_INDRAWABLE, TRUE);
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}
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else if (!stretchx || dst_rect.right - dst_rect.left > src_surface->resource.width
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|| dst_rect.bottom - dst_rect.top > src_surface->resource.height)
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else if (!stretchx || dst_rect->right - dst_rect->left > src_surface->resource.width
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|| dst_rect->bottom - dst_rect->top > src_surface->resource.height)
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{
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TRACE("No stretching in x direction, using direct framebuffer -> texture copy\n");
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fb_copy_to_texture_direct(dst_surface, src_surface, &src_rect, &dst_rect, Filter);
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fb_copy_to_texture_direct(dst_surface, src_surface, src_rect, dst_rect, Filter);
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} else {
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TRACE("Using hardware stretching to flip / stretch the texture\n");
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fb_copy_to_texture_hwstretch(dst_surface, src_surface, &src_rect, &dst_rect, Filter);
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fb_copy_to_texture_hwstretch(dst_surface, src_surface, src_rect, dst_rect, Filter);
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}
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if (!(dst_surface->flags & SFLAG_DONOTFREE))
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@ -5461,35 +5457,35 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
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&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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&src_rect, src_surface->resource.usage, src_surface->resource.pool,
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src_rect, src_surface->resource.usage, src_surface->resource.pool,
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src_surface->resource.format,
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&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool,
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dst_surface->resource.format))
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{
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TRACE("Using surface_blt_fbo.\n");
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/* The source is always a texture, but never the currently active render target, and the texture
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* contents are never upside down. */
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surface_blt_fbo(device, Filter,
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src_surface, SFLAG_INDRAWABLE, &src_rect,
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dst_surface, SFLAG_INDRAWABLE, &dst_rect);
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src_surface, SFLAG_INDRAWABLE, src_rect,
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dst_surface, SFLAG_INDRAWABLE, dst_rect);
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surface_modify_location(dst_surface, SFLAG_INDRAWABLE, TRUE);
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return WINED3D_OK;
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}
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if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
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&& arbfp_blit.blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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&src_rect, src_surface->resource.usage, src_surface->resource.pool,
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src_rect, src_surface->resource.usage, src_surface->resource.pool,
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src_surface->resource.format,
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&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool,
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dst_surface->resource.format))
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{
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return arbfp_blit_surface(device, src_surface, &src_rect, dst_surface, &dst_rect,
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return arbfp_blit_surface(device, src_surface, src_rect, dst_surface, dst_rect,
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WINED3D_BLIT_OP_COLOR_BLIT, Filter);
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}
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if (!device->blitter->blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
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src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
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{
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FIXME("Unsupported blit operation falling back to software\n");
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return WINED3DERR_INVALIDCALL;
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@ -5519,7 +5515,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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}
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surface_blt_to_drawable(device, Filter, flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
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src_surface, &src_rect, dst_surface, &dst_rect);
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src_surface, src_rect, dst_surface, dst_rect);
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/* Restore the color key parameters */
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src_surface->CKeyFlags = oldCKeyFlags;
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@ -5542,7 +5538,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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if (!surface_convert_color_to_float(dst_surface, DDBltFx->u5.dwFillColor, &color))
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return WINED3DERR_INVALIDCALL;
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return surface_color_fill(dst_surface, &dst_rect, &color);
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return surface_color_fill(dst_surface, dst_rect, &color);
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}
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}
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