wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const.
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@ -2349,7 +2349,7 @@ static void surface_allocate_surface(struct wined3d_surface *surface, const stru
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* render target dimensions. With FBOs, the dimensions have to be an exact match. */
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/* TODO: We should synchronize the renderbuffer's content with the texture's content. */
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/* GL locking is done by the caller */
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt)
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt)
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{
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const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
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struct wined3d_renderbuffer_entry *entry;
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@ -2080,7 +2080,8 @@ void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location,
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void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent) DECLSPEC_HIDDEN;
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void surface_prepare_texture(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_container(struct wined3d_surface *surface,
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enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
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void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
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