wined3d: Make the surface parameter to surface_depth_blt() const.
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@ -5561,7 +5561,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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}
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/* GL locking is done by the caller */
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static void surface_depth_blt(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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static void surface_depth_blt(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
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{
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struct wined3d_device *device = surface->resource.device;
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