wined3d: Make the surface parameter to surface_depth_blt() const.

This commit is contained in:
Henri Verbeet 2011-07-17 22:29:07 +02:00 committed by Alexandre Julliard
parent a97ed53460
commit 437cec1a49
1 changed files with 1 additions and 1 deletions

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@ -5561,7 +5561,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
}
/* GL locking is done by the caller */
static void surface_depth_blt(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
static void surface_depth_blt(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
{
struct wined3d_device *device = surface->resource.device;