wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
We already swap all flags at a later point in flip_surface().
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@ -4740,16 +4740,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
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/* Flip the DIBsection */
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{
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HBITMAP tmp;
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BOOL hasDib = front->flags & SFLAG_DIBSECTION;
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tmp = front->dib.DIBsection;
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HBITMAP tmp = front->dib.DIBsection;
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front->dib.DIBsection = back->dib.DIBsection;
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back->dib.DIBsection = tmp;
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if (back->flags & SFLAG_DIBSECTION) front->flags |= SFLAG_DIBSECTION;
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else front->flags &= ~SFLAG_DIBSECTION;
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if (hasDib) back->flags |= SFLAG_DIBSECTION;
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else back->flags &= ~SFLAG_DIBSECTION;
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}
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/* Flip the surface data */
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