wined3d: Allow textures as swapchain surfaces.
This commit is contained in:
parent
48d470f60c
commit
a3f59cf618
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@ -7245,8 +7245,8 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLenum textype;
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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textype = surface->container.u.texture->target;
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if (surface->container)
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textype = surface->container->target;
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else
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textype = surface->texture_target;
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@ -7429,8 +7429,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
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arbfp_blit_unset(context->gl_info);
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if (wined3d_settings.strict_draw_ordering
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|| (dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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&& (dst_surface->container.u.swapchain->front_buffer == dst_surface)))
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|| (dst_surface->swapchain && (dst_surface->swapchain->front_buffer == dst_surface)))
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context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
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context_release(context);
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@ -1705,8 +1705,7 @@ static void context_get_rt_size(const struct wined3d_context *context, SIZE *siz
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{
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const struct wined3d_surface *rt = context->current_rt;
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if (rt->container.type == WINED3D_CONTAINER_SWAPCHAIN
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&& rt->container.u.swapchain->front_buffer == rt)
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if (rt->swapchain && rt->swapchain->front_buffer == rt)
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{
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RECT window_size;
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@ -2086,7 +2085,7 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
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const struct wined3d_surface *depth_stencil)
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{
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/* Onscreen surfaces are always in a swapchain */
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struct wined3d_swapchain *swapchain = context->current_rt->container.u.swapchain;
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struct wined3d_swapchain *swapchain = context->current_rt->swapchain;
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if (context->render_offscreen || !depth_stencil) return;
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if (match_depth_stencil_format(swapchain->ds_format, depth_stencil->resource.format)) return;
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@ -2107,7 +2106,7 @@ static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_device *device
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{
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if (!rt || rt->resource.format->id == WINED3DFMT_NULL)
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return 0;
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else if (rt->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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else if (rt->swapchain)
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return context_generate_rt_mask_from_surface(rt);
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else
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return context_generate_rt_mask(device->offscreenBuffer);
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@ -2497,11 +2496,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
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{
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context = current_context;
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}
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else if (target->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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else if (target->swapchain)
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{
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TRACE("Rendering onscreen.\n");
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context = swapchain_get_context(target->container.u.swapchain);
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context = swapchain_get_context(target->swapchain);
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}
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else
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{
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@ -715,8 +715,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
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}
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if (wined3d_settings.strict_draw_ordering || (flags & WINED3DCLEAR_TARGET
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&& target->container.type == WINED3D_CONTAINER_SWAPCHAIN
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&& target->container.u.swapchain->front_buffer == target))
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&& target->swapchain && target->swapchain->front_buffer == target))
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gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
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context_release(context);
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@ -124,14 +124,11 @@ void surface_update_draw_binding(struct wined3d_surface *surface)
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surface->draw_binding = SFLAG_INTEXTURE;
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}
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void surface_set_container(struct wined3d_surface *surface, enum wined3d_container_type type, void *container)
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void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain)
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{
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TRACE("surface %p, container %p.\n", surface, container);
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TRACE("surface %p, swapchain %p.\n", surface, swapchain);
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if (!container && type != WINED3D_CONTAINER_NONE)
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ERR("Setting NULL container of type %#x.\n", type);
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if (type == WINED3D_CONTAINER_SWAPCHAIN)
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if (swapchain)
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{
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surface->get_drawable_size = get_drawable_size_swapchain;
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}
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@ -153,8 +150,33 @@ void surface_set_container(struct wined3d_surface *surface, enum wined3d_contain
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}
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}
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surface->container.type = type;
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surface->container.u.base = container;
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surface->swapchain = swapchain;
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surface_update_draw_binding(surface);
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}
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void surface_set_container(struct wined3d_surface *surface, struct wined3d_texture *container)
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{
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TRACE("surface %p, container %p.\n", surface, container);
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if (!surface->swapchain)
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{
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switch (wined3d_settings.offscreen_rendering_mode)
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{
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case ORM_FBO:
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surface->get_drawable_size = get_drawable_size_fbo;
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break;
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case ORM_BACKBUFFER:
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surface->get_drawable_size = get_drawable_size_backbuffer;
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break;
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default:
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ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
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return;
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}
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}
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surface->container = container;
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surface_update_draw_binding(surface);
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}
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@ -358,9 +380,9 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
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/* We changed the filtering settings on the texture. Inform the
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* container about this to get the filters reset properly next draw. */
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if (src_surface->container.type == WINED3D_CONTAINER_TEXTURE)
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if (src_surface->container)
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{
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struct wined3d_texture *texture = src_surface->container.u.texture;
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struct wined3d_texture *texture = src_surface->container;
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texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT;
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texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT;
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texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE;
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@ -597,9 +619,9 @@ static void surface_bind(struct wined3d_surface *surface, struct wined3d_context
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{
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TRACE("surface %p, context %p, srgb %#x.\n", surface, context, srgb);
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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if (surface->container)
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{
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struct wined3d_texture *texture = surface->container.u.texture;
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struct wined3d_texture *texture = surface->container;
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TRACE("Passing to container (%p).\n", texture);
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texture->texture_ops->texture_bind(texture, context, srgb);
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@ -988,8 +1010,7 @@ static void surface_unmap(struct wined3d_surface *surface)
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goto done;
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}
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if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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&& surface->container.u.swapchain->front_buffer == surface)
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if (surface->swapchain && surface->swapchain->front_buffer == surface)
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{
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if (!surface->dirtyRect.left && !surface->dirtyRect.top
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&& surface->dirtyRect.right == surface->resource.width
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@ -1248,7 +1269,7 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
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if (wined3d_settings.strict_draw_ordering
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|| (dst_location == SFLAG_INDRAWABLE
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&& dst_surface->container.u.swapchain->front_buffer == dst_surface))
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&& dst_surface->swapchain->front_buffer == dst_surface))
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gl_info->gl_ops.gl.p_glFlush();
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context_release(context);
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@ -1563,15 +1584,12 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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goto fallback;
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}
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if (src_surface && src_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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src_swapchain = src_surface->container.u.swapchain;
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if (src_surface)
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src_swapchain = src_surface->swapchain;
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else
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src_swapchain = NULL;
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if (dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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dst_swapchain = dst_surface->container.u.swapchain;
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else
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dst_swapchain = NULL;
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dst_swapchain = dst_surface->swapchain;
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/* This isn't strictly needed. FBO blits for example could deal with
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* cross-swapchain blits by first downloading the source to a texture
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@ -1879,7 +1897,7 @@ static void surface_unload(struct wined3d_resource *resource)
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/* If we're in a texture, the texture name belongs to the texture.
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* Otherwise, destroy it. */
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if (surface->container.type != WINED3D_CONTAINER_TEXTURE)
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if (!surface->container)
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{
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &surface->texture_name);
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surface->texture_name = 0;
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@ -1987,14 +2005,8 @@ static void gdi_surface_realize_palette(struct wined3d_surface *surface)
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/* Update the image because of the palette change. Some games like e.g.
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* Red Alert call SetEntries a lot to implement fading. */
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/* Tell the swapchain to update the screen. */
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if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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{
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struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
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if (surface == swapchain->front_buffer)
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{
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x11_copy_to_screen(swapchain, NULL);
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}
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}
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if (surface->swapchain && surface == surface->swapchain->front_buffer)
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x11_copy_to_screen(surface->swapchain, NULL);
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}
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static void gdi_surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD flags)
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@ -2024,14 +2036,8 @@ static void gdi_surface_unmap(struct wined3d_surface *surface)
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TRACE("surface %p.\n", surface);
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/* Tell the swapchain to update the screen. */
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if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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{
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struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
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if (surface == swapchain->front_buffer)
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{
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x11_copy_to_screen(swapchain, &surface->lockedRect);
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}
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}
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if (surface->swapchain && surface == surface->swapchain->front_buffer)
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x11_copy_to_screen(surface->swapchain, &surface->lockedRect);
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memset(&surface->lockedRect, 0, sizeof(RECT));
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}
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@ -2786,11 +2792,11 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const
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GLenum surface_get_gl_buffer(const struct wined3d_surface *surface)
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{
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const struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
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const struct wined3d_swapchain *swapchain = surface->swapchain;
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TRACE("surface %p.\n", surface);
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if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN)
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if (!swapchain)
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{
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ERR("Surface %p is not on a swapchain.\n", surface);
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return GL_NONE;
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@ -2842,10 +2848,10 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3
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}
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/* if the container is a texture then mark it dirty. */
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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if (surface->container)
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{
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TRACE("Passing to container.\n");
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wined3d_texture_set_dirty(surface->container.u.texture, TRUE);
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wined3d_texture_set_dirty(surface->container, TRUE);
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}
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}
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@ -2967,22 +2973,14 @@ ULONG CDECL wined3d_surface_incref(struct wined3d_surface *surface)
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{
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ULONG refcount;
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TRACE("Surface %p, container %p of type %#x.\n",
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surface, surface->container.u.base, surface->container.type);
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TRACE("surface %p, swapchain %p, container %p.\n",
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surface, surface->swapchain, surface->container);
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switch (surface->container.type)
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{
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case WINED3D_CONTAINER_TEXTURE:
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return wined3d_texture_incref(surface->container.u.texture);
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if (surface->swapchain)
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return wined3d_swapchain_incref(surface->swapchain);
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case WINED3D_CONTAINER_SWAPCHAIN:
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return wined3d_swapchain_incref(surface->container.u.swapchain);
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default:
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ERR("Unhandled container type %#x.\n", surface->container.type);
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case WINED3D_CONTAINER_NONE:
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break;
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}
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if (surface->container)
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return wined3d_texture_incref(surface->container);
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refcount = InterlockedIncrement(&surface->resource.ref);
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TRACE("%p increasing refcount to %u.\n", surface, refcount);
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@ -2995,22 +2993,14 @@ ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface)
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{
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ULONG refcount;
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TRACE("Surface %p, container %p of type %#x.\n",
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surface, surface->container.u.base, surface->container.type);
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TRACE("surface %p, swapchain %p, container %p.\n",
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surface, surface->swapchain, surface->container);
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switch (surface->container.type)
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{
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case WINED3D_CONTAINER_TEXTURE:
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return wined3d_texture_decref(surface->container.u.texture);
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if (surface->swapchain)
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return wined3d_swapchain_decref(surface->swapchain);
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case WINED3D_CONTAINER_SWAPCHAIN:
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return wined3d_swapchain_decref(surface->container.u.swapchain);
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default:
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ERR("Unhandled container type %#x.\n", surface->container.type);
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case WINED3D_CONTAINER_NONE:
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break;
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}
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if (surface->container)
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return wined3d_texture_decref(surface->container);
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refcount = InterlockedDecrement(&surface->resource.ref);
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TRACE("%p decreasing refcount to %u.\n", surface, refcount);
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@ -4065,7 +4055,7 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
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WARN("Ignoring flags %#x.\n", flags);
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}
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if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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if (surface->swapchain)
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{
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ERR("Not supported on swapchain surfaces.\n");
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return WINEDDERR_NOTFLIPPABLE;
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@ -4094,9 +4084,9 @@ void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB
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TRACE("iface %p, srgb %#x.\n", surface, srgb);
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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if (surface->container)
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{
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struct wined3d_texture *texture = surface->container.u.texture;
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struct wined3d_texture *texture = surface->container;
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TRACE("Passing to container (%p).\n", texture);
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texture->texture_ops->texture_preload(texture, srgb);
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@ -4422,9 +4412,9 @@ static void surface_prepare_texture_internal(struct wined3d_surface *surface,
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/* Context activation is done by the caller. */
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void surface_prepare_texture(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb)
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{
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if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
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if (surface->container)
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{
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struct wined3d_texture *texture = surface->container.u.texture;
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struct wined3d_texture *texture = surface->container;
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UINT sub_count = texture->level_count * texture->layer_count;
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UINT i;
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@ -4532,8 +4522,7 @@ static void flush_to_framebuffer_drawpixels(struct wined3d_surface *surface,
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checkGLcall("glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)");
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if (wined3d_settings.strict_draw_ordering
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|| (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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&& surface->container.u.swapchain->front_buffer == surface))
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|| (surface->swapchain && surface->swapchain->front_buffer == surface))
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gl_info->gl_ops.gl.p_glFlush();
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context_release(context);
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@ -4849,8 +4838,8 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
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RECT dst_rect = *dst_rect_in;
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GLenum dst_target;
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if (dst_surface->container.type == WINED3D_CONTAINER_TEXTURE)
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dst_target = dst_surface->container.u.texture->target;
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if (dst_surface->container)
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dst_target = dst_surface->container->target;
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else
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dst_target = dst_surface->texture_target;
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@ -4957,7 +4946,6 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
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const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter)
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{
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struct wined3d_device *device = dst_surface->resource.device;
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struct wined3d_swapchain *src_swapchain = NULL;
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GLuint src, backup = 0;
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float left, right, top, bottom; /* Texture coordinates */
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UINT fbwidth = src_surface->resource.width;
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@ -5055,9 +5043,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
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wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
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checkGLcall("glTexParameteri");
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if (src_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
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src_swapchain = src_surface->container.u.swapchain;
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if (!src_swapchain || src_surface == src_swapchain->back_buffers[0])
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if (!src_surface->swapchain || src_surface == src_surface->swapchain->back_buffers[0])
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{
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src = backup ? backup : src_surface->texture_name;
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}
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@ -5236,8 +5222,7 @@ void surface_translate_drawable_coords(const struct wined3d_surface *surface, HW
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{
|
||||
UINT drawable_height;
|
||||
|
||||
if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
|
||||
&& surface == surface->container.u.swapchain->front_buffer)
|
||||
if (surface->swapchain && surface == surface->swapchain->front_buffer)
|
||||
{
|
||||
POINT offset = {0, 0};
|
||||
RECT windowsize;
|
||||
|
@ -5318,8 +5303,7 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
|
|||
device->blitter->unset_shader(context->gl_info);
|
||||
|
||||
if (wined3d_settings.strict_draw_ordering
|
||||
|| (dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
|
||||
&& (dst_surface->container.u.swapchain->front_buffer == dst_surface)))
|
||||
|| (dst_surface->swapchain && dst_surface->swapchain->front_buffer == dst_surface))
|
||||
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
||||
|
||||
context_release(context);
|
||||
|
@ -5349,7 +5333,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
|
|||
{
|
||||
struct wined3d_device *device = dst_surface->resource.device;
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
struct wined3d_swapchain *srcSwapchain = NULL, *dstSwapchain = NULL;
|
||||
struct wined3d_swapchain *src_swapchain, *dst_swapchain;
|
||||
|
||||
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
|
||||
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
|
||||
|
@ -5362,8 +5346,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
|
|||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
|
||||
dstSwapchain = dst_surface->container.u.swapchain;
|
||||
dst_swapchain = dst_surface->swapchain;
|
||||
|
||||
if (src_surface)
|
||||
{
|
||||
|
@ -5373,12 +5356,15 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
|
|||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (src_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
|
||||
srcSwapchain = src_surface->container.u.swapchain;
|
||||
src_swapchain = src_surface->swapchain;
|
||||
}
|
||||
else
|
||||
{
|
||||
src_swapchain = NULL;
|
||||
}
|
||||
|
||||
/* Early sort out of cases where no render target is used */
|
||||
if (!dstSwapchain && !srcSwapchain
|
||||
if (!dst_swapchain && !src_swapchain
|
||||
&& src_surface != device->fb.render_targets[0]
|
||||
&& dst_surface != device->fb.render_targets[0])
|
||||
{
|
||||
|
@ -5394,31 +5380,31 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
|
|||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (dstSwapchain && dstSwapchain == srcSwapchain)
|
||||
if (dst_swapchain && dst_swapchain == src_swapchain)
|
||||
{
|
||||
FIXME("Implement hardware blit between two surfaces on the same swapchain\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (dstSwapchain && srcSwapchain)
|
||||
if (dst_swapchain && src_swapchain)
|
||||
{
|
||||
FIXME("Implement hardware blit between two different swapchains\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (dstSwapchain)
|
||||
if (dst_swapchain)
|
||||
{
|
||||
/* Handled with regular texture -> swapchain blit */
|
||||
if (src_surface == device->fb.render_targets[0])
|
||||
TRACE("Blit from active render target to a swapchain\n");
|
||||
}
|
||||
else if (srcSwapchain && dst_surface == device->fb.render_targets[0])
|
||||
else if (src_swapchain && dst_surface == device->fb.render_targets[0])
|
||||
{
|
||||
FIXME("Implement blit from a swapchain to the active render target\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if ((srcSwapchain || src_surface == device->fb.render_targets[0]) && !dstSwapchain)
|
||||
if ((src_swapchain || src_surface == device->fb.render_targets[0]) && !dst_swapchain)
|
||||
{
|
||||
/* Blit from render target to texture */
|
||||
BOOL stretchx;
|
||||
|
@ -5605,10 +5591,10 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
|
|||
if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
|
||||
|| (!(surface->flags & SFLAG_INTEXTURE) && (location & SFLAG_INTEXTURE)))
|
||||
{
|
||||
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
|
||||
if (surface->container)
|
||||
{
|
||||
TRACE("Passing to container.\n");
|
||||
wined3d_texture_set_dirty(surface->container.u.texture, TRUE);
|
||||
wined3d_texture_set_dirty(surface->container, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5797,10 +5783,10 @@ void surface_modify_location(struct wined3d_surface *surface, DWORD location, BO
|
|||
if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
|
||||
|| ((surface->flags & SFLAG_INSRGBTEX) && !(location & SFLAG_INSRGBTEX)))
|
||||
{
|
||||
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
|
||||
if (surface->container)
|
||||
{
|
||||
TRACE("Passing to container.\n");
|
||||
wined3d_texture_set_dirty(surface->container.u.texture, TRUE);
|
||||
wined3d_texture_set_dirty(surface->container, TRUE);
|
||||
}
|
||||
}
|
||||
surface->flags &= ~SFLAG_LOCATIONS;
|
||||
|
@ -5819,10 +5805,10 @@ void surface_modify_location(struct wined3d_surface *surface, DWORD location, BO
|
|||
{
|
||||
if ((surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)) && (location & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)))
|
||||
{
|
||||
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
|
||||
if (surface->container)
|
||||
{
|
||||
TRACE("Passing to container\n");
|
||||
wined3d_texture_set_dirty(surface->container.u.texture, TRUE);
|
||||
wined3d_texture_set_dirty(surface->container, TRUE);
|
||||
}
|
||||
}
|
||||
surface->flags &= ~location;
|
||||
|
@ -6267,10 +6253,11 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, c
|
|||
|
||||
BOOL surface_is_offscreen(const struct wined3d_surface *surface)
|
||||
{
|
||||
struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
|
||||
struct wined3d_swapchain *swapchain;
|
||||
|
||||
/* Not on a swapchain - must be offscreen */
|
||||
if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN) return TRUE;
|
||||
if (!(swapchain = surface->swapchain))
|
||||
return TRUE;
|
||||
|
||||
/* The front buffer is always onscreen */
|
||||
if (surface == swapchain->front_buffer) return FALSE;
|
||||
|
@ -6292,8 +6279,8 @@ static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, co
|
|||
BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) != 0;
|
||||
GLenum target;
|
||||
|
||||
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
|
||||
target = surface->container.u.texture->target;
|
||||
if (surface->container)
|
||||
target = surface->container->target;
|
||||
else
|
||||
target = surface->texture_target;
|
||||
|
||||
|
@ -6310,8 +6297,8 @@ static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, co
|
|||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
GLenum target;
|
||||
|
||||
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
|
||||
target = surface->container.u.texture->target;
|
||||
if (surface->container)
|
||||
target = surface->container->target;
|
||||
else
|
||||
target = surface->texture_target;
|
||||
|
||||
|
@ -7190,7 +7177,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
|
|||
}
|
||||
|
||||
/* "Standalone" surface. */
|
||||
surface_set_container(surface, WINED3D_CONTAINER_NONE, NULL);
|
||||
surface_set_container(surface, NULL);
|
||||
|
||||
list_init(&surface->overlays);
|
||||
|
||||
|
|
|
@ -42,8 +42,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
|
|||
* is the last buffer to be destroyed, FindContext() depends on that. */
|
||||
if (swapchain->front_buffer)
|
||||
{
|
||||
if (swapchain->front_buffer->container.type == WINED3D_CONTAINER_SWAPCHAIN)
|
||||
surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_NONE, NULL);
|
||||
surface_set_swapchain(swapchain->front_buffer, NULL);
|
||||
if (wined3d_surface_decref(swapchain->front_buffer))
|
||||
WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
|
||||
swapchain->front_buffer = NULL;
|
||||
|
@ -55,8 +54,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
|
|||
|
||||
while (i--)
|
||||
{
|
||||
if (swapchain->back_buffers[i]->container.type == WINED3D_CONTAINER_SWAPCHAIN)
|
||||
surface_set_container(swapchain->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
|
||||
surface_set_swapchain(swapchain->back_buffers[i], NULL);
|
||||
if (wined3d_surface_decref(swapchain->back_buffers[i]))
|
||||
WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
|
||||
}
|
||||
|
@ -898,8 +896,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
|
|||
goto err;
|
||||
}
|
||||
|
||||
if (swapchain->front_buffer->container.type == WINED3D_CONTAINER_NONE)
|
||||
surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_SWAPCHAIN, swapchain);
|
||||
surface_set_swapchain(swapchain->front_buffer, swapchain);
|
||||
if (!(device->wined3d->flags & WINED3D_NO3D))
|
||||
surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE);
|
||||
|
||||
|
@ -1007,8 +1004,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
|
|||
WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
|
||||
goto err;
|
||||
}
|
||||
if (swapchain->back_buffers[i]->container.type == WINED3D_CONTAINER_NONE)
|
||||
surface_set_container(swapchain->back_buffers[i], WINED3D_CONTAINER_SWAPCHAIN, swapchain);
|
||||
surface_set_swapchain(swapchain->back_buffers[i], swapchain);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1027,8 +1023,6 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
|
|||
WARN("Failed to create the auto depth stencil, hr %#x.\n", hr);
|
||||
goto err;
|
||||
}
|
||||
|
||||
surface_set_container(device->auto_depth_stencil, WINED3D_CONTAINER_NONE, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1059,7 +1053,7 @@ err:
|
|||
{
|
||||
if (swapchain->back_buffers[i])
|
||||
{
|
||||
surface_set_container(swapchain->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
|
||||
surface_set_swapchain(swapchain->back_buffers[i], NULL);
|
||||
wined3d_surface_decref(swapchain->back_buffers[i]);
|
||||
}
|
||||
}
|
||||
|
@ -1079,7 +1073,7 @@ err:
|
|||
|
||||
if (swapchain->front_buffer)
|
||||
{
|
||||
surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_NONE, NULL);
|
||||
surface_set_swapchain(swapchain->front_buffer, NULL);
|
||||
wined3d_surface_decref(swapchain->front_buffer);
|
||||
}
|
||||
|
||||
|
|
|
@ -715,7 +715,7 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
|
|||
surface_set_texture_name(surface, 0, TRUE);
|
||||
surface_set_texture_name(surface, 0, FALSE);
|
||||
surface_set_texture_target(surface, 0, 0);
|
||||
surface_set_container(surface, WINED3D_CONTAINER_NONE, NULL);
|
||||
surface_set_container(surface, NULL);
|
||||
wined3d_surface_decref(surface);
|
||||
}
|
||||
|
||||
|
@ -864,7 +864,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
|
|||
return hr;
|
||||
}
|
||||
|
||||
surface_set_container(surface, WINED3D_CONTAINER_TEXTURE, texture);
|
||||
surface_set_container(surface, texture);
|
||||
surface_set_texture_target(surface, cube_targets[j], i);
|
||||
texture->sub_resources[idx] = &surface->resource;
|
||||
TRACE("Created surface level %u @ %p.\n", i, surface);
|
||||
|
@ -1024,7 +1024,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
|
|||
return hr;
|
||||
}
|
||||
|
||||
surface_set_container(surface, WINED3D_CONTAINER_TEXTURE, texture);
|
||||
surface_set_container(surface, texture);
|
||||
surface_set_texture_target(surface, texture->target, i);
|
||||
texture->sub_resources[i] = &surface->resource;
|
||||
TRACE("Created surface level %u @ %p.\n", i, surface);
|
||||
|
|
|
@ -2076,24 +2076,6 @@ struct fbo_entry
|
|||
GLuint id;
|
||||
};
|
||||
|
||||
enum wined3d_container_type
|
||||
{
|
||||
WINED3D_CONTAINER_NONE = 0,
|
||||
WINED3D_CONTAINER_SWAPCHAIN,
|
||||
WINED3D_CONTAINER_TEXTURE,
|
||||
};
|
||||
|
||||
struct wined3d_subresource_container
|
||||
{
|
||||
enum wined3d_container_type type;
|
||||
union
|
||||
{
|
||||
struct wined3d_swapchain *swapchain;
|
||||
struct wined3d_texture *texture;
|
||||
void *base;
|
||||
} u;
|
||||
};
|
||||
|
||||
struct wined3d_surface_ops
|
||||
{
|
||||
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
|
||||
|
@ -2106,7 +2088,8 @@ struct wined3d_surface
|
|||
{
|
||||
struct wined3d_resource resource;
|
||||
const struct wined3d_surface_ops *surface_ops;
|
||||
struct wined3d_subresource_container container;
|
||||
struct wined3d_texture *container;
|
||||
struct wined3d_swapchain *swapchain;
|
||||
struct wined3d_palette *palette; /* D3D7 style palette handling */
|
||||
DWORD draw_binding;
|
||||
|
||||
|
@ -2188,8 +2171,8 @@ void surface_prepare_texture(struct wined3d_surface *surface,
|
|||
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
||||
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
|
||||
const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
|
||||
void surface_set_container(struct wined3d_surface *surface,
|
||||
enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
|
||||
void surface_set_container(struct wined3d_surface *surface, struct wined3d_texture *container) DECLSPEC_HIDDEN;
|
||||
void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
|
||||
void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
|
||||
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue