wined3d: Move the surface map counting code to wined3d_surface_map().

This commit is contained in:
Henri Verbeet 2011-12-01 07:31:39 +01:00 committed by Alexandre Julliard
parent bf644e0f45
commit 4a7cbba0ea
1 changed files with 13 additions and 13 deletions

View File

@ -527,19 +527,6 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
TRACE("surface %p.\n", surface);
/* Performance optimization: Count how often a surface is locked, if it is
* locked regularly do not throw away the system memory copy. This avoids
* the need to download the surface from OpenGL all the time. The surface
* is still downloaded if the OpenGL texture is changed. */
if (!(surface->flags & SFLAG_DYNLOCK))
{
if (++surface->lockCount > MAXLOCKCOUNT)
{
TRACE("Surface is locked regularly, not freeing the system memory copy any more.\n");
surface->flags |= SFLAG_DYNLOCK;
}
}
/* Create a PBO for dynamically locked surfaces but don't do it for
* converted or NPOT surfaces. Also don't create a PBO for systemmem
* surfaces. */
@ -3718,6 +3705,19 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
if (!(surface->flags & SFLAG_LOCKABLE))
WARN("Trying to lock unlockable surface.\n");
/* Performance optimization: Count how often a surface is mapped, if it is
* mapped regularly do not throw away the system memory copy. This avoids
* the need to download the surface from OpenGL all the time. The surface
* is still downloaded if the OpenGL texture is changed. */
if (!(surface->flags & SFLAG_DYNLOCK))
{
if (++surface->lockCount > MAXLOCKCOUNT)
{
TRACE("Surface is mapped regularly, not freeing the system memory copy any more.\n");
surface->flags |= SFLAG_DYNLOCK;
}
}
surface->surface_ops->surface_map(surface, rect, flags);
if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)