wined3d: Make the surface parameter to blit_shader.set_shader() const.
This commit is contained in:
parent
12268879a2
commit
a64271c07e
|
@ -7121,7 +7121,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface)
|
||||
static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
|
||||
{
|
||||
GLenum shader;
|
||||
float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f};
|
||||
|
|
|
@ -6260,7 +6260,7 @@ static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, co
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface)
|
||||
static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
|
||||
{
|
||||
enum complex_fixup fixup = get_complex_fixup(surface->resource.format->color_fixup);
|
||||
|
||||
|
@ -6409,7 +6409,7 @@ static void cpu_blit_free(struct wined3d_device *device)
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static HRESULT cpu_blit_set(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface)
|
||||
static HRESULT cpu_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
|
||||
{
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
|
|
@ -1201,7 +1201,7 @@ struct blit_shader
|
|||
{
|
||||
HRESULT (*alloc_private)(struct wined3d_device *device);
|
||||
void (*free_private)(struct wined3d_device *device);
|
||||
HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface);
|
||||
HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface);
|
||||
void (*unset_shader)(const struct wined3d_gl_info *gl_info);
|
||||
BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
|
||||
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
|
||||
|
|
Loading…
Reference in New Issue