wined3d: Make the surface parameter to surface_translate_drawable_coords() const.

This commit is contained in:
Henri Verbeet 2011-07-07 21:01:36 +02:00 committed by Alexandre Julliard
parent bb4b86f365
commit faebcc0236
2 changed files with 2 additions and 2 deletions

View File

@ -4975,7 +4975,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
* drawable is limited to the window's client area. The sysmem and texture
* copies do have the full screen size. Note that GL has a bottom-left
* origin, while D3D has a top-left origin. */
void surface_translate_drawable_coords(struct wined3d_surface *surface, HWND window, RECT *rect)
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect)
{
UINT drawable_height;

View File

@ -2086,7 +2086,7 @@ void surface_set_container(struct wined3d_surface *surface,
enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN;
void surface_translate_drawable_coords(struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
void surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_w, const POINT *dst_point,
BOOL srgb, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;