wined3d: Remove surface_draw_overlay from wined3d_surface_ops.

This commit is contained in:
Henri Verbeet 2011-11-06 22:05:56 +01:00 committed by Alexandre Julliard
parent 48b6050ca3
commit 35515e4669
2 changed files with 5 additions and 14 deletions

View File

@ -1019,7 +1019,7 @@ static void surface_unmap(struct wined3d_surface *surface)
done:
/* Overlays have to be redrawn manually after changes with the GL implementation */
if (surface->overlay_dest)
surface->surface_ops->surface_draw_overlay(surface);
surface_draw_overlay(surface);
}
static BOOL surface_is_full_rect(const struct wined3d_surface *surface, const RECT *r)
@ -1908,7 +1908,6 @@ static const struct wined3d_surface_ops surface_ops =
{
surface_private_setup,
surface_realize_palette,
surface_draw_overlay,
surface_map,
surface_unmap,
};
@ -1995,12 +1994,6 @@ static void gdi_surface_realize_palette(struct wined3d_surface *surface)
}
}
static HRESULT gdi_surface_draw_overlay(struct wined3d_surface *surface)
{
FIXME("GDI surfaces can't draw overlays yet.\n");
return E_FAIL;
}
static void gdi_surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD flags)
{
TRACE("surface %p, rect %s, flags %#x.\n",
@ -2036,7 +2029,6 @@ static const struct wined3d_surface_ops gdi_surface_ops =
{
gdi_surface_private_setup,
gdi_surface_realize_palette,
gdi_surface_draw_overlay,
gdi_surface_map,
gdi_surface_unmap,
};
@ -3216,7 +3208,7 @@ HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surfa
surface->overlay_destrect.right = x + w;
surface->overlay_destrect.bottom = y + h;
surface->surface_ops->surface_draw_overlay(surface);
surface_draw_overlay(surface);
return WINED3D_OK;
}
@ -3326,7 +3318,7 @@ HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, co
surface->overlay_dest = NULL;
}
surface->surface_ops->surface_draw_overlay(surface);
surface_draw_overlay(surface);
return WINED3D_OK;
}
@ -3941,7 +3933,7 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
/* Update overlays if they're visible. */
if ((surface->resource.usage & WINED3DUSAGE_OVERLAY) && surface->overlay_dest)
return surface->surface_ops->surface_draw_overlay(surface);
return surface_draw_overlay(surface);
return WINED3D_OK;
}
@ -5794,7 +5786,7 @@ void surface_modify_location(struct wined3d_surface *surface, DWORD location, BO
{
LIST_FOR_EACH_ENTRY(overlay, &surface->overlays, struct wined3d_surface, overlay_entry)
{
overlay->surface_ops->surface_draw_overlay(overlay);
surface_draw_overlay(overlay);
}
}
}

View File

@ -2001,7 +2001,6 @@ struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
void (*surface_realize_palette)(struct wined3d_surface *surface);
HRESULT (*surface_draw_overlay)(struct wined3d_surface *surface);
void (*surface_map)(struct wined3d_surface *surface, const RECT *rect, DWORD flags);
void (*surface_unmap)(struct wined3d_surface *surface);
};