wined3d: Merge the IWineD3DSurface::Unmap() implementations.

This commit is contained in:
Henri Verbeet 2011-04-26 19:24:19 +02:00 committed by Alexandre Julliard
parent 825341e7c2
commit 34ba20fe35
2 changed files with 147 additions and 141 deletions

View File

@ -560,6 +560,17 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *surface)
}
}
static void surface_evict_sysmem(IWineD3DSurfaceImpl *surface)
{
if (surface->flags & SFLAG_DONOTFREE)
return;
HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
surface->resource.allocatedMemory = NULL;
surface->resource.heapMemory = NULL;
surface_modify_location(surface, SFLAG_INSYSMEM, FALSE);
}
static HRESULT surface_private_setup(struct IWineD3DSurfaceImpl *surface)
{
/* TODO: Check against the maximum texture sizes supported by the video card. */
@ -820,6 +831,102 @@ static void surface_map(IWineD3DSurfaceImpl *surface, const RECT *rect, DWORD fl
}
}
static void surface_unmap(IWineD3DSurfaceImpl *surface)
{
IWineD3DDeviceImpl *device = surface->resource.device;
BOOL fullsurface;
TRACE("surface %p.\n", surface);
memset(&surface->lockedRect, 0, sizeof(surface->lockedRect));
if (surface->flags & SFLAG_PBO)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("Freeing PBO memory.\n");
context = context_acquire(device, NULL);
gl_info = context->gl_info;
ENTER_GL();
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glUnmapBufferARB");
LEAVE_GL();
context_release(context);
surface->resource.allocatedMemory = NULL;
}
TRACE("dirtyfied %u.\n", surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
if (surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE))
{
TRACE("Not dirtified, nothing to do.\n");
goto done;
}
if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
|| (device->render_targets && surface == device->render_targets[0]))
{
if (wined3d_settings.rendertargetlock_mode == RTL_DISABLE)
{
static BOOL warned = FALSE;
if (!warned)
{
ERR("The application tries to write to the render target, but render target locking is disabled.\n");
warned = TRUE;
}
goto done;
}
if (!surface->dirtyRect.left && !surface->dirtyRect.top
&& surface->dirtyRect.right == surface->resource.width
&& surface->dirtyRect.bottom == surface->resource.height)
{
fullsurface = TRUE;
}
else
{
/* TODO: Proper partial rectangle tracking. */
fullsurface = FALSE;
surface->flags |= SFLAG_INSYSMEM;
}
surface_load_location(surface, SFLAG_INDRAWABLE, fullsurface ? NULL : &surface->dirtyRect);
/* Partial rectangle tracking is not commonly implemented, it is only
* done for render targets. INSYSMEM was set before to tell
* surface_load_location() where to read the rectangle from.
* Indrawable is set because all modifications from the partial
* sysmem copy are written back to the drawable, thus the surface is
* merged again in the drawable. The sysmem copy is not fully up to
* date because only a subrectangle was read in Map(). */
if (!fullsurface)
{
surface_modify_location(surface, SFLAG_INDRAWABLE, TRUE);
surface_evict_sysmem(surface);
}
surface->dirtyRect.left = surface->resource.width;
surface->dirtyRect.top = surface->resource.height;
surface->dirtyRect.right = 0;
surface->dirtyRect.bottom = 0;
}
else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
FIXME("Depth / stencil buffer locking is not implemented.\n");
}
done:
/* Overlays have to be redrawn manually after changes with the GL implementation */
if (surface->overlay_dest)
surface->surface_ops->surface_draw_overlay(surface);
}
/* Context activation is done by the caller. */
static void surface_remove_pbo(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info)
{
@ -930,6 +1037,7 @@ static const struct wined3d_surface_ops surface_ops =
surface_realize_palette,
surface_draw_overlay,
surface_map,
surface_unmap,
};
/*****************************************************************************
@ -1059,6 +1167,23 @@ static void gdi_surface_map(IWineD3DSurfaceImpl *surface, const RECT *rect, DWOR
}
}
static void gdi_surface_unmap(IWineD3DSurfaceImpl *surface)
{
TRACE("surface %p.\n", surface);
/* Tell the swapchain to update the screen. */
if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
{
struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
if (surface == swapchain->front_buffer)
{
x11_copy_to_screen(swapchain, &surface->lockedRect);
}
}
memset(&surface->lockedRect, 0, sizeof(RECT));
}
static const struct wined3d_surface_ops gdi_surface_ops =
{
gdi_surface_private_setup,
@ -1066,6 +1191,7 @@ static const struct wined3d_surface_ops gdi_surface_ops =
gdi_surface_realize_palette,
gdi_surface_draw_overlay,
gdi_surface_map,
gdi_surface_unmap,
};
static void surface_force_reload(IWineD3DSurfaceImpl *surface)
@ -1749,17 +1875,6 @@ static BOOL surface_convert_depth_to_float(IWineD3DSurfaceImpl *surface, DWORD d
return TRUE;
}
static void surface_evict_sysmem(IWineD3DSurfaceImpl *surface)
{
if (surface->flags & SFLAG_DONOTFREE)
return;
HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
surface->resource.allocatedMemory = NULL;
surface->resource.heapMemory = NULL;
surface_modify_location(surface, SFLAG_INSYSMEM, FALSE);
}
HRESULT surface_load(IWineD3DSurfaceImpl *surface, BOOL srgb)
{
DWORD flag = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
@ -3600,6 +3715,24 @@ error:
return ret;
}
static HRESULT WINAPI IWineD3DBaseSurfaceImpl_Unmap(IWineD3DSurface *iface)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
TRACE("iface %p.\n", iface);
if (!(surface->flags & SFLAG_LOCKED))
{
WARN("Trying to unmap unmapped surface.\n");
return WINEDDERR_NOTLOCKED;
}
surface->flags &= ~SFLAG_LOCKED;
surface->surface_ops->surface_unmap(surface);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
@ -4155,106 +4288,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *surface,
context_release(context);
}
static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DDeviceImpl *device = This->resource.device;
BOOL fullsurface;
if (!(This->flags & SFLAG_LOCKED))
{
WARN("trying to Unlock an unlocked surf@%p\n", This);
return WINEDDERR_NOTLOCKED;
}
This->flags &= ~SFLAG_LOCKED;
memset(&This->lockedRect, 0, sizeof(This->lockedRect));
if (This->flags & SFLAG_PBO)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("Freeing PBO memory\n");
context = context_acquire(device, NULL);
gl_info = context->gl_info;
ENTER_GL();
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, This->pbo));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glUnmapBufferARB");
LEAVE_GL();
context_release(context);
This->resource.allocatedMemory = NULL;
}
TRACE("(%p) : dirtyfied(%d)\n", This, This->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
if (This->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE))
{
TRACE("(%p) : Not Dirtified so nothing to do, return now\n", This);
goto unlock_end;
}
if (This->container.type == WINED3D_CONTAINER_SWAPCHAIN
|| (device->render_targets && This == device->render_targets[0]))
{
if(wined3d_settings.rendertargetlock_mode == RTL_DISABLE) {
static BOOL warned = FALSE;
if(!warned) {
ERR("The application tries to write to the render target, but render target locking is disabled\n");
warned = TRUE;
}
goto unlock_end;
}
if (!This->dirtyRect.left && !This->dirtyRect.top
&& This->dirtyRect.right == This->resource.width
&& This->dirtyRect.bottom == This->resource.height)
{
fullsurface = TRUE;
} else {
/* TODO: Proper partial rectangle tracking */
fullsurface = FALSE;
This->flags |= SFLAG_INSYSMEM;
}
surface_load_location(This, SFLAG_INDRAWABLE, fullsurface ? NULL : &This->dirtyRect);
/* Partial rectangle tracking is not commonly implemented, it is only
* done for render targets. INSYSMEM was set before to tell
* surface_load_location() where to read the rectangle from.
* Indrawable is set because all modifications from the partial
* sysmem copy are written back to the drawable, thus the surface is
* merged again in the drawable. The sysmem copy is not fully up to
* date because only a subrectangle was read in Map(). */
if (!fullsurface)
{
surface_modify_location(This, SFLAG_INDRAWABLE, TRUE);
surface_evict_sysmem(This);
}
This->dirtyRect.left = This->resource.width;
This->dirtyRect.top = This->resource.height;
This->dirtyRect.right = 0;
This->dirtyRect.bottom = 0;
}
else if (This->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
FIXME("Depth Stencil buffer locking is not implemented\n");
}
unlock_end:
/* Overlays have to be redrawn manually after changes with the GL implementation */
if (This->overlay_dest)
This->surface_ops->surface_draw_overlay(This);
return WINED3D_OK;
}
static void surface_release_client_storage(IWineD3DSurfaceImpl *surface)
{
struct wined3d_context *context;
@ -6940,7 +6973,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
/* IWineD3DSurface */
IWineD3DBaseSurfaceImpl_GetResource,
IWineD3DBaseSurfaceImpl_Map,
IWineD3DSurfaceImpl_Unmap,
IWineD3DBaseSurfaceImpl_Unmap,
IWineD3DSurfaceImpl_GetDC,
IWineD3DSurfaceImpl_ReleaseDC,
IWineD3DSurfaceImpl_Flip,
@ -7217,34 +7250,6 @@ static void WINAPI IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
ERR("(%p): Please report to wine-devel\n", iface);
}
static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
TRACE("iface %p.\n", iface);
if (!(surface->flags & SFLAG_LOCKED))
{
WARN("Trying to unmap unmapped surface.\n");
return WINEDDERR_NOTLOCKED;
}
/* Tell the swapchain to update the screen. */
if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
{
struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
if (surface == swapchain->front_buffer)
{
x11_copy_to_screen(swapchain, &surface->lockedRect);
}
}
surface->flags &= ~SFLAG_LOCKED;
memset(&surface->lockedRect, 0, sizeof(RECT));
return WINED3D_OK;
}
/*****************************************************************************
* IWineD3DSurface::Flip, GDI version
*
@ -7454,7 +7459,7 @@ static const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
/* IWineD3DSurface */
IWineD3DBaseSurfaceImpl_GetResource,
IWineD3DBaseSurfaceImpl_Map,
IWineGDISurfaceImpl_Unmap,
IWineD3DBaseSurfaceImpl_Unmap,
IWineGDISurfaceImpl_GetDC,
IWineGDISurfaceImpl_ReleaseDC,
IWineGDISurfaceImpl_Flip,

View File

@ -2025,6 +2025,7 @@ struct wined3d_surface_ops
void (*surface_realize_palette)(struct IWineD3DSurfaceImpl *surface);
HRESULT (*surface_draw_overlay)(struct IWineD3DSurfaceImpl *surface);
void (*surface_map)(struct IWineD3DSurfaceImpl *surface, const RECT *rect, DWORD flags);
void (*surface_unmap)(struct IWineD3DSurfaceImpl *surface);
};
/*****************************************************************************