wined3d: Only update the drawable on surface unmap for the frontbuffer.
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@ -953,12 +953,8 @@ static void surface_unmap(struct wined3d_surface *surface)
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goto done;
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}
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/* FIXME: The ORM_BACKBUFFER case probably isn't needed, but who knows
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* what obscure bugs in backbuffer ORM removing it will uncover. Also,
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* this should only be needed for the frontbuffer, but that requires
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* present calls to call surface_load_location() on the backbuffer.
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* Fix both of those after 1.4. */
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if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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if ((surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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&& surface->container.u.swapchain->front_buffer == surface)
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|| (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER
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&& device->fb.render_targets && surface == device->fb.render_targets[0]))
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{
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