wined3d: Allow loading multisampled surfaces into sysmem.
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@ -5789,6 +5789,9 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
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{
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surface_prepare_system_memory(surface);
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if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED))
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surface_load_location(surface, SFLAG_INTEXTURE, NULL);
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/* Download the surface to system memory. */
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if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
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{
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@ -5945,6 +5948,22 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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return WINED3D_OK;
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}
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if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)
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&& (surface->resource.format->flags & attach_flags) == attach_flags
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&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
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NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
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{
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DWORD src_location = surface->flags & SFLAG_INRB_RESOLVED ? SFLAG_INRB_RESOLVED : SFLAG_INRB_MULTISAMPLE;
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DWORD dst_location = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
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RECT rect = {0, 0, surface->resource.width, surface->resource.height};
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surface_blt_fbo(device, WINED3DTEXF_POINT, surface, src_location,
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&rect, surface, dst_location, &rect);
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return WINED3D_OK;
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}
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/* Upload from system memory */
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d3dfmt_get_conv(surface, TRUE /* We need color keying */,
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