wined3d: Make the surface parameter to surface_upload_data() const.
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@ -2161,7 +2161,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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/* This call just uploads data, the caller is responsible for binding the
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* correct texture. */
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/* Context activation is done by the caller. */
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void surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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void surface_upload_data(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_w, const POINT *dst_point,
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BOOL srgb, const struct wined3d_bo_address *data)
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{
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@ -2087,7 +2087,7 @@ void surface_set_container(struct wined3d_surface *surface,
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void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
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void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN;
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void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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void surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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void surface_upload_data(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_w, const POINT *dst_point,
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BOOL srgb, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
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