wined3d: Don't print FIXMEs for misaligned surface maps.

This commit is contained in:
Henri Verbeet 2011-11-08 20:48:55 +01:00 committed by Alexandre Julliard
parent 5d5fd2fa9b
commit b6c7a3dbc8
1 changed files with 4 additions and 8 deletions

View File

@ -3719,15 +3719,11 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
if ((rect->left & width_mask) || (rect->right & width_mask)
|| (rect->top & height_mask) || (rect->bottom & height_mask))
{
switch (surface->resource.pool)
{
case WINED3DPOOL_DEFAULT:
WARN("Partial block lock with WINED3DPOOL_DEFAULT\n");
return WINED3DERR_INVALIDCALL;
WARN("Map rect %s is misaligned for %ux%u blocks.\n",
wine_dbgstr_rect(rect), format->block_width, format->block_height);
default:
FIXME("Partial block lock with %s\n", debug_d3dpool(surface->resource.pool));
}
if (surface->resource.pool == WINED3DPOOL_DEFAULT)
return WINED3DERR_INVALIDCALL;
}
}