wined3d: Make the surface parameter to ffp_blit_p8_upload_palette() const.
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@ -6280,7 +6280,7 @@ static void ffp_blit_free(struct wined3d_device *device) { }
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/* This function is used in case of 8bit paletted textures using GL_EXT_paletted_texture */
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/* Context activation is done by the caller. */
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static void ffp_blit_p8_upload_palette(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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{
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BYTE table[256][4];
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BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE;
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