wined3d: Remove the unused blit_op parameter to arbfp_blit_surface().
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@ -7208,8 +7208,9 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum win
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}
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}
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HRESULT arbfp_blit_surface(struct wined3d_device *device, struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect_in, enum wined3d_blit_op blit_op, DWORD Filter)
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HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect_in)
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{
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struct wined3d_context *context;
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RECT dst_rect = *dst_rect_in;
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@ -7229,7 +7230,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, struct wined3d_surface
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ENTER_GL();
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/* Draw a textured quad */
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draw_textured_quad(src_surface, src_rect, &dst_rect, Filter);
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draw_textured_quad(src_surface, src_rect, &dst_rect, filter);
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LEAVE_GL();
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@ -5500,10 +5500,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
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src_surface->resource.format,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool,
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dst_surface->resource.format))
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{
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return arbfp_blit_surface(device, src_surface, src_rect, dst_surface, dst_rect,
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WINED3D_BLIT_OP_COLOR_BLIT, Filter);
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}
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return arbfp_blit_surface(device, Filter, src_surface, src_rect, dst_surface, dst_rect);
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if (!device->blitter->blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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@ -1218,9 +1218,9 @@ const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *g
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DECLSPEC_HIDDEN;
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/* Temporary blit_shader helper functions */
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HRESULT arbfp_blit_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
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const RECT *src_rect, struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
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enum wined3d_blit_op blit_op, DWORD Filter) DECLSPEC_HIDDEN;
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HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect) DECLSPEC_HIDDEN;
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struct wined3d_context *context_acquire(struct wined3d_device *device, struct wined3d_surface *target) DECLSPEC_HIDDEN;
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void context_alloc_event_query(struct wined3d_context *context,
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