wined3d: surface_cpu_blt() should always receive valid source and destination rectangles.
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@ -6623,7 +6623,6 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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const BYTE *sbase = NULL;
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HRESULT hr = WINED3D_OK;
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const BYTE *sbuf;
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RECT xdst,xsrc;
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BYTE *dbuf;
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int x, y;
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@ -6631,79 +6630,6 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
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flags, fx, debug_d3dtexturefiltertype(filter));
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xsrc = *src_rect;
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if (!src_surface)
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{
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RECT full_rect;
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full_rect.left = 0;
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full_rect.top = 0;
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full_rect.right = dst_surface->resource.width;
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full_rect.bottom = dst_surface->resource.height;
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IntersectRect(&xdst, &full_rect, dst_rect);
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}
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else
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{
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BOOL clip_horiz, clip_vert;
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xdst = *dst_rect;
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clip_horiz = xdst.left < 0 || xdst.right > (int)dst_surface->resource.width;
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clip_vert = xdst.top < 0 || xdst.bottom > (int)dst_surface->resource.height;
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if (clip_vert || clip_horiz)
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{
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/* Now check if this is a special case or not... */
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if ((flags & WINEDDBLT_DDFX)
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|| (clip_horiz && xdst.right - xdst.left != xsrc.right - xsrc.left)
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|| (clip_vert && xdst.bottom - xdst.top != xsrc.bottom - xsrc.top))
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{
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WARN("Out of screen rectangle in special case. Not handled right now.\n");
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return WINED3D_OK;
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}
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if (clip_horiz)
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{
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if (xdst.left < 0)
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{
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xsrc.left -= xdst.left;
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xdst.left = 0;
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}
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if (xdst.right > dst_surface->resource.width)
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{
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xsrc.right -= (xdst.right - (int)dst_surface->resource.width);
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xdst.right = (int)dst_surface->resource.width;
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}
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}
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if (clip_vert)
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{
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if (xdst.top < 0)
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{
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xsrc.top -= xdst.top;
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xdst.top = 0;
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}
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if (xdst.bottom > dst_surface->resource.height)
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{
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xsrc.bottom -= (xdst.bottom - (int)dst_surface->resource.height);
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xdst.bottom = (int)dst_surface->resource.height;
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}
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}
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/* And check if after clipping something is still to be done... */
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if ((xdst.right <= 0) || (xdst.bottom <= 0)
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|| (xdst.left >= (int)dst_surface->resource.width)
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|| (xdst.top >= (int)dst_surface->resource.height)
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|| (xsrc.right <= 0) || (xsrc.bottom <= 0)
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|| (xsrc.left >= (int)src_surface->resource.width)
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|| (xsrc.top >= (int)src_surface->resource.height))
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{
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TRACE("Nothing to be done after clipping.\n");
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return WINED3D_OK;
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}
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}
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}
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if (src_surface == dst_surface)
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{
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wined3d_surface_map(dst_surface, &dst_map, NULL, 0);
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@ -6733,29 +6659,27 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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{
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src_format = dst_format;
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}
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if (dst_rect)
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wined3d_surface_map(dst_surface, &dst_map, &xdst, 0);
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else
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wined3d_surface_map(dst_surface, &dst_map, NULL, 0);
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wined3d_surface_map(dst_surface, &dst_map, dst_rect, 0);
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}
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bpp = dst_surface->resource.format->byte_count;
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srcheight = xsrc.bottom - xsrc.top;
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srcwidth = xsrc.right - xsrc.left;
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dstheight = xdst.bottom - xdst.top;
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dstwidth = xdst.right - xdst.left;
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width = (xdst.right - xdst.left) * bpp;
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srcheight = src_rect->bottom - src_rect->top;
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srcwidth = src_rect->right - src_rect->left;
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dstheight = dst_rect->bottom - dst_rect->top;
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dstwidth = dst_rect->right - dst_rect->left;
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width = (dst_rect->right - dst_rect->left) * bpp;
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if (src_surface)
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sbase = (BYTE *)src_map.data
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+ ((xsrc.top / src_format->block_height) * src_map.row_pitch)
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+ ((xsrc.left / src_format->block_width) * src_format->block_byte_count);
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if (dst_rect && src_surface != dst_surface)
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+ ((src_rect->top / src_format->block_height) * src_map.row_pitch)
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+ ((src_rect->left / src_format->block_width) * src_format->block_byte_count);
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if (src_surface != dst_surface)
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dbuf = dst_map.data;
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else
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dbuf = (BYTE *)dst_map.data
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+ ((xdst.top / dst_format->block_height) * dst_map.row_pitch)
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+ ((xdst.left / dst_format->block_width) * dst_format->block_byte_count);
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+ ((dst_rect->top / dst_format->block_height) * dst_map.row_pitch)
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+ ((dst_rect->left / dst_format->block_width) * dst_format->block_byte_count);
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if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_BLOCKS)
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{
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@ -6854,8 +6778,8 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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sbuf = sbase;
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/* Check for overlapping surfaces. */
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if (src_surface != dst_surface || xdst.top < xsrc.top
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|| xdst.right <= xsrc.left || xsrc.right <= xdst.left)
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if (src_surface != dst_surface || dst_rect->top < src_rect->top
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|| dst_rect->right <= src_rect->left || src_rect->right <= dst_rect->left)
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{
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/* No overlap, or dst above src, so copy from top downwards. */
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for (y = 0; y < dstheight; ++y)
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@ -6865,7 +6789,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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dbuf += dst_map.row_pitch;
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}
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}
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else if (xdst.top > xsrc.top)
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else if (dst_rect->top > src_rect->top)
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{
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/* Copy from bottom upwards. */
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sbuf += src_map.row_pitch * dstheight;
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