Commit Graph

720 Commits

Author SHA1 Message Date
Henri Verbeet 0338e10a73 d3d8: Use resource mapping functions in d3d8_device_DrawPrimitiveUP().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:37 +09:00
Józef Kucia 8d032351f2 wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-03 09:56:17 -05:00
Matteo Bruni 3a597237b7 d3d8: Use a union in tss_lookup. (Coverity).
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-20 22:49:59 +09:00
Józef Kucia 42fcf20221 wined3d: Implement index buffer offset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Henri Verbeet 1fe83c0d7e wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:52 +09:00
Henri Verbeet 574e294181 wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:46 +09:00
Henri Verbeet 67ec18ba2c wined3d: Pass wined3d_vec4 structures to wined3d_device_get_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:40 +09:00
Henri Verbeet d3a3260763 wined3d: Pass wined3d_vec4 structures to wined3d_device_set_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:35 +09:00
Józef Kucia 64014ae3ed wined3d: Add "layer_count" parameter to wined3d_texture_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Henri Verbeet 58a1796d83 wined3d: Don't enumerate sub-resources in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Józef Kucia 0aa885e75a d3d8: Avoid '\n' in middle of TRACE() messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-25 23:35:16 +09:00
Henri Verbeet 198042e1d8 wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:44 +09:00
Henri Verbeet 5c27fef77a d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:26 +09:00
Henri Verbeet 9612033285 d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet bdc31c99c4 d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet d772076aff d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_create_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:06:04 +09:00
Henri Verbeet 1169794f83 d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_GetBackBuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:06:02 +09:00
Henri Verbeet 3b5eca269d wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Henri Verbeet ad11f38db9 wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:54 +09:00
Henri Verbeet dafaae7730 wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Henri Verbeet 9c96a525e7 wined3d: Get rid of unused error codes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:30 +01:00
Riccardo Bortolato 6241ce5637 wined3d: Introduce a new wined3d_texture_blt function.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato 6671535dc3 wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato 53f795af0a wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato cdc24238b7 d3d8: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d8_device_GetFrontBuffer.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Henri Verbeet aee692d224 d3d8: Simplify d3d8_device_GetBackBuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 17:59:50 +09:00
Stefan Dösinger 20d5be042c d3d8: Call IDirect3DSwapChain8::Present in IDirect3DDevice8::Present.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:21 +09:00
Riccardo Bortolato a996804a0d d3d8: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in device.c.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:25 +09:00
Riccardo Bortolato 9c00f968d6 d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato 33bb9e9610 wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato eeea2af596 d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Riccardo Bortolato 9621737c8e wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Stefan Dösinger 6b8564d629 d3d8: Accept D3DSWAPEFFECT_COPY_VSYNC.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-02 15:37:38 +09:00
Stefan Dösinger 2936e4ac54 wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
Stefan Dösinger fa0041954f wined3d: Return a texture from the swapchain resource creation callback. 2015-09-04 20:01:05 +09:00
Stefan Dösinger feb35006f5 wined3d: Remove wined3d_device_get_back_buffer. 2015-09-03 21:11:08 +09:00
Stefan Dösinger 8c91443f9d d3d8: Validate swap effect and backbuffer count. 2015-08-27 21:43:47 +09:00
Francois Gouget f8a7d6ed74 Assorted spelling fixes. 2015-08-07 23:50:48 +09:00
Stefan Dösinger e09f980c83 d3d8: Reject FBs with mismatching multisample settings. 2015-06-10 23:25:05 +09:00
Henri Verbeet 69047ed4f7 d3d8: Update the BackBufferCount after a successful reset. 2015-04-14 17:26:46 +09:00
Francois Gouget ae7dfe274f d3d8: Remove unneeded NONAMELESSXXX directives. 2015-03-10 15:18:23 +09:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Stefan Dösinger 8dd44e2801 d3d8: Refuse to reset a lost device. 2014-12-02 13:05:52 +01:00
Stefan Dösinger dd8bf9c87d d3d8: Only one fullscreen swapchain is allowed. 2014-11-25 19:49:31 +01:00
Henri Verbeet d5365aae28 d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
This can't possibly do anything, since we fail texture creation for
WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
supposed to work, we should probably pick an appropriate format at creation,
instead of during CopyRects(). This code has existed in some form or another
since the initial version in commit 850a9429db.
No tests, of course.
2014-09-29 10:37:12 +02:00
Stefan Dösinger 92bcb74768 d3d8: Return the correct value in CreateAdditionalSwapChain. 2014-09-25 16:41:48 +02:00
Henri Verbeet 74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 8fe8495908 d3d8: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:07 +02:00
Henri Verbeet 599f018c81 d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set. 2014-08-15 17:04:13 +02:00
Henri Verbeet 515c1acf29 d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00
Henri Verbeet ca95dd2c82 d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created(). 2014-08-15 17:04:00 +02:00
Henri Verbeet ee7eee5511 d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
Henri Verbeet 85c203edad d3d8: Improve d3d8_device_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Stefan Dösinger 97b5525888 d3d8: Introduce a resource structure. 2014-03-21 17:36:17 +01:00
Stefan Dösinger b91973daa7 wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc . 2014-01-08 20:02:22 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Stefan Dösinger 36c15d92e9 d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet 133bfe29e4 d3d8: Always create textures for surfaces. 2013-08-20 11:50:36 +02:00
Henri Verbeet d97a8b3e83 d3d8: Create textures for swapchain surfaces. 2013-06-07 11:58:17 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Michael Stefaniuc 14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Stefan Dösinger 01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:15 +01:00
Stefan Dösinger 7dd4460bc8 d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP. 2012-12-19 12:53:12 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot 1cd505cb81 d3d8: Remove unused variable. 2012-11-21 13:25:22 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet 2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet 6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet 6e4c40689c wined3d: Just return the shader from wined3d_device_get_pixel_shader(). 2012-09-25 11:19:11 +02:00
Henri Verbeet fc711d4955 wined3d: wined3d_device_set_pixel_shader() never fails. 2012-09-25 11:19:07 +02:00
Henri Verbeet 6909b5143b wined3d: Just return the shader from wined3d_device_get_vertex_shader(). 2012-09-24 09:58:06 +02:00
Henri Verbeet b97ec7ae0c wined3d: wined3d_device_set_vertex_shader() never fails. 2012-09-24 09:58:03 +02:00
Henri Verbeet 2f03ad1a40 wined3d: Just return the declaration from wined3d_device_get_vertex_declaration(). 2012-09-21 10:53:10 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet 343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet 2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet 90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet 706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Henri Verbeet 75cec973d5 wined3d: wined3d_device_set_render_state() never fails. 2012-09-11 18:03:53 +02:00
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
Henri Verbeet 64aae8cf02 wined3d: wined3d_device_set_viewport() never fails. 2012-09-10 11:40:14 +02:00
Henri Verbeet c8f4ca315e wined3d: Just return the buffer from wined3d_device_get_index_buffer(). 2012-09-06 15:45:32 +02:00
Henri Verbeet a3e28f6ce5 wined3d: wined3d_device_set_index_buffer() never fails. 2012-09-06 15:45:32 +02:00
Jacek Caban 1524cc2ab7 d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet 9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet 73eceafb17 d3d9: Implement d3d9_device_ResetEx(). 2012-07-09 15:04:18 -04:00
Henri Verbeet 3509c89194 d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc. 2012-07-03 14:56:47 +02:00
Henri Verbeet b4d0b4e452 d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS. 2012-07-03 14:56:41 +02:00
Henri Verbeet 79dc346131 d3d8: Introduce a separate function for swapchain creation. 2012-07-02 19:18:01 +02:00
Henri Verbeet 9e0d03e653 d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init(). 2012-07-02 19:18:00 +02:00
Henri Verbeet 256d433164 d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
Henri Verbeet 0ce894f274 d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Francois Gouget e06ed82e94 d3d8: Add a trailing '\n' to an ERR() message. 2012-05-23 18:25:11 +02:00
Henri Verbeet 75d166f62c d3d8: Get rid of IDirect3DVolume8Impl. 2012-05-23 18:25:01 +02:00
Henri Verbeet ec466ff3b7 d3d8: Get rid of IDirect3DSurface8Impl. 2012-05-23 18:24:57 +02:00
Henri Verbeet 584053d0ee d3d8: Get rid of IDirect3DSwapChain8Impl. 2012-05-22 18:07:09 +02:00
Henri Verbeet 1993727ee7 d3d8: Get rid of IDirect3DVertexBuffer8Impl. 2012-05-22 18:07:05 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Henri Verbeet 27ca37dbe0 d3d8: Get rid of IDirect3DIndexBuffer8Impl. 2012-05-21 21:31:13 +02:00
Henri Verbeet 9b085a9260 d3d8: Get rid of IDirect3DDevice8Impl. 2012-05-21 21:31:10 +02:00
Henri Verbeet e103a7a52d d3d8: Get rid of IDirect3D8Impl. 2012-05-03 23:45:05 +02:00
Henri Verbeet d9000aeec3 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource(). 2012-04-24 11:29:33 +02:00
Henri Verbeet 53e9cf8ab4 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices(). 2012-04-24 11:29:29 +02:00
Henri Verbeet dd8ed6f8a9 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture(). 2012-04-23 11:44:43 +02:00
Henri Verbeet 7024ffac9a d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface(). 2012-04-23 11:44:39 +02:00
Henri Verbeet 17b83cd254 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget(). 2012-04-23 11:44:35 +02:00
Henri Verbeet 230c5fc7f9 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer(). 2012-04-20 11:57:47 +02:00
Henri Verbeet 5cc7d0645b d3d8: Use the surface implementation pointer in reset_enum_callback(). 2012-04-20 11:57:43 +02:00
Henri Verbeet 83761d20a8 d3d8: Get rid of IDirect3DBaseTexture8Impl. 2012-04-19 12:01:47 +02:00
Henri Verbeet 98696724b7 d3d8: Get rid of IDirect3DVolumeTexture8Impl. 2012-04-18 13:58:55 +02:00
Henri Verbeet b8d07a2b44 d3d8: Get rid of IDirect3DCubeTexture8Impl. 2012-04-17 11:47:02 +02:00
Henri Verbeet 7bb17f49e3 d3d8: Get rid of IDirect3DTexture8Impl. 2012-04-17 11:46:59 +02:00
Henri Verbeet 925a791dff d3d8: Don't return a pointer to the implementation in IDirect3DDevice8Impl_QueryInterface(). 2012-03-26 18:15:06 +02:00
Stefan Dösinger 3c1d5f6c5d d3d8/tests: Port the depth blit test to d3d8. 2012-03-09 11:28:57 +01:00
Henri Verbeet 24d4a52e85 d3d8: Remove COM from the pixel shader implementation. 2012-01-25 11:25:40 +01:00
Henri Verbeet 483b17d410 d3d8: Remove COM from the vertex shader implementation. 2012-01-25 11:25:35 +01:00
Henri Verbeet f056fe7bb5 d3d8: Remove COM from the vertex declaration implementation. 2012-01-25 11:25:27 +01:00
Henri Verbeet ed417a6f13 wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet a44b062aed wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet a206f43648 wined3d: Get rid of wined3d_surface_set_format(). 2012-01-13 17:34:30 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet 45f6def784 wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef. 2012-01-06 19:24:21 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 360c1114d6 wined3d: Get rid of the WINED3DRASTER_STATUS typedef. 2011-12-02 11:51:33 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet 82dd612d50 ddraw: Resize the swapchain window on mode changes in exclusive mode. 2011-11-30 11:50:42 +01:00
Henri Verbeet d1327bbefe wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef. 2011-11-28 16:40:47 +01:00
Henri Verbeet 1c74172a28 wined3d: Get rid of the WINED3DCLIPSTATUS typedef. 2011-11-25 16:21:57 +01:00
Henri Verbeet 2fb21e0a2e wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef. 2011-11-24 17:10:06 +01:00
Henri Verbeet 2ecbe2aa0f wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef. 2011-11-23 09:13:58 +01:00
Henri Verbeet 2e1c0d83c1 wined3d: Get rid of the WINED3DGAMMARAMP typedef. 2011-11-22 10:52:45 +01:00
Henri Verbeet be8917cd91 wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
Henri Verbeet 02bb70fc3b wined3d: Get rid of the WINED3DMATERIAL typedef. 2011-11-21 11:01:02 +01:00
Henri Verbeet f597359727 wined3d: Get rid of the WINED3DLIGHT typedef. 2011-11-21 11:00:57 +01:00
Henri Verbeet 37a0f7ad65 wined3d: Get rid of the WINED3DMATRIX typedef. 2011-11-18 14:26:16 +01:00
Henri Verbeet 18a7653c78 wined3d: Get rid of the WINED3DDISPLAYMODE typedef. 2011-11-17 11:37:26 +01:00
Henri Verbeet e0a0d611af wined3d: Pass a wined3d_color struct to wined3d_device_clear(). 2011-11-16 09:41:53 +01:00
Henri Verbeet 94fd6dc03d d3d8: Implement CopyRects() on top of wined3d_surface_blt(). 2011-10-31 16:46:19 +01:00
Henri Verbeet d607586d62 wined3d: Make the present_parameters parameter to wined3d_device_reset() const. 2011-10-19 12:24:36 +02:00
Stefan Dösinger 054ec0b42b d3d8: Remove the palette implementation methods. 2011-10-11 13:37:49 +02:00
Stefan Dösinger 14a245690d d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
Frédéric Delanoy f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Henri Verbeet 2256a7e804 wined3d: wined3d_device_evict_managed_resources() doesn't need a return value. 2011-07-29 12:09:39 +02:00
Henri Verbeet 44e109debe wined3d: Unbind resources inside wined3d_device_reset(). 2011-07-25 21:25:15 +02:00
Henri Verbeet 0739cae273 wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc 9ab233ea24 d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
Michael Stefaniuc aa8e4dd81b d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces. 2011-07-08 14:45:09 +02:00
Michael Stefaniuc 638cf80c4f d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface. 2011-07-05 13:47:38 +02:00
Michael Stefaniuc c1eeeec2d2 d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface. 2011-07-05 13:47:35 +02:00
Michael Stefaniuc d615be8eea d3d8: COM cleanup for the IDirect3DSurface8 iface. 2011-07-05 13:47:30 +02:00
Michael Stefaniuc cce8294f39 d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces. 2011-07-05 13:47:26 +02:00
Michael Stefaniuc bdd8459a53 d3d8: Avoid an unsafe IDirect3DSurface8 to object cast. 2011-07-05 13:47:22 +02:00
Henri Verbeet ddc29c40e6 wined3d: Make D3DRS_ZBIAS work.
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Stefan Dösinger ae5ca837d5 d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. 2011-06-17 15:37:38 +02:00
Andrew Nguyen 174b03cad8 d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Stefan Dösinger e55b3bef0f d3d8: Add a float to DWORD cast. 2011-05-18 16:42:03 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Stefan Dösinger 7b1e081515 d3d8: Map ZBIAS values to a smaller depth range. 2011-05-10 14:04:55 +02:00
Henri Verbeet 693fb6d56c d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset(). 2011-05-04 17:26:46 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Stefan Dösinger e140077cc7 d3d8: Add more tests for NULL render targets. 2011-04-26 16:17:45 +02:00
Stefan Dösinger 463162b414 d3d8: Don't reapply the old DS if SetDepthStencilSurface failed. 2011-04-26 16:17:43 +02:00
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00