d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_create_surface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-16 17:17:30 +01:00 committed by Alexandre Julliard
parent 1169794f83
commit d772076aff
1 changed files with 1 additions and 3 deletions

View File

@ -937,7 +937,6 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
{
struct wined3d_resource *sub_resource;
struct wined3d_resource_desc desc;
struct d3d8_surface *surface_impl;
struct wined3d_texture *texture;
@ -969,8 +968,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
return hr;
}
sub_resource = wined3d_texture_get_sub_resource(texture, 0);
surface_impl = wined3d_resource_get_parent(sub_resource);
surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
surface_impl->parent_device = &device->IDirect3DDevice8_iface;
*surface = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*surface);