d3d8: Reject FBs with mismatching multisample settings.

This commit is contained in:
Stefan Dösinger 2015-06-09 22:48:16 +02:00 committed by Alexandre Julliard
parent 4d8bfe190c
commit e09f980c83
2 changed files with 55 additions and 0 deletions

View File

@ -1185,6 +1185,14 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
if (ds_desc.multisample_type != rt_desc.multisample_type
|| ds_desc.multisample_quality != rt_desc.multisample_quality)
{
WARN("Multisample settings do not match, returing D3DERR_INVALIDCALL\n");
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
}
original_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device);

View File

@ -6855,6 +6855,52 @@ done:
DestroyWindow(window);
}
static void test_multisample_mismatch(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
HWND window;
HRESULT hr;
ULONG refcount;
IDirect3DSurface8 *rt_multi, *ds;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES)))
{
skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisample mismatch test.\n");
IDirect3D8_Release(d3d);
return;
}
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_CreateRenderTarget(device, 640, 480, D3DFMT_A8R8G8B8,
D3DMULTISAMPLE_2_SAMPLES, FALSE, &rt_multi);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderTarget(device, rt_multi, ds);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
IDirect3DSurface8_Release(ds);
IDirect3DSurface8_Release(rt_multi);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@ -6911,4 +6957,5 @@ START_TEST(visual)
test_table_fog_zw();
test_signed_formats();
test_pointsize();
test_multisample_mismatch();
}