From e09f980c8367ddc90852f12a008b07ed6687ec16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 9 Jun 2015 22:48:16 +0200 Subject: [PATCH] d3d8: Reject FBs with mismatching multisample settings. --- dlls/d3d8/device.c | 8 +++++++ dlls/d3d8/tests/visual.c | 47 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 55 insertions(+) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 10c210344ae..26cc9acd968 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1185,6 +1185,14 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface, wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } + if (ds_desc.multisample_type != rt_desc.multisample_type + || ds_desc.multisample_quality != rt_desc.multisample_quality) + { + WARN("Multisample settings do not match, returing D3DERR_INVALIDCALL\n"); + wined3d_mutex_unlock(); + return D3DERR_INVALIDCALL; + + } } original_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device); diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 41165a71708..c180dfe358e 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -6855,6 +6855,52 @@ done: DestroyWindow(window); } +static void test_multisample_mismatch(void) +{ + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + HWND window; + HRESULT hr; + ULONG refcount; + IDirect3DSurface8 *rt_multi, *ds; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES))) + { + skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisample mismatch test.\n"); + IDirect3D8_Release(d3d); + return; + } + + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice8_CreateRenderTarget(device, 640, 480, D3DFMT_A8R8G8B8, + D3DMULTISAMPLE_2_SAMPLES, FALSE, &rt_multi); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); + hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds); + ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, rt_multi, ds); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + + IDirect3DSurface8_Release(ds); + IDirect3DSurface8_Release(rt_multi); + + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER8 identifier; @@ -6911,4 +6957,5 @@ START_TEST(visual) test_table_fog_zw(); test_signed_formats(); test_pointsize(); + test_multisample_mismatch(); }