wined3d: Pass wined3d_vec4 structures to wined3d_device_get_vs_consts_f().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-26 17:55:59 +02:00 committed by Alexandre Julliard
parent d3a3260763
commit 67ec18ba2c
5 changed files with 11 additions and 10 deletions

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@ -2457,7 +2457,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *ifac
}
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;

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@ -2836,7 +2836,8 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *i
}
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
hr = wined3d_device_get_vs_consts_f(device->wined3d_device,
reg_idx, count, (struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;

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@ -2494,18 +2494,18 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
}
HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count)
unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register);
TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
device, start_register, constants, vector4f_count);
TRACE("device %p, start_idx %u, count %u, constants %p.\n",
device, start_idx, count, constants);
if (!constants || count < 0)
if (!constants || start_idx >= d3d_info->limits.vs_uniform_count
|| count > d3d_info->limits.vs_uniform_count - start_idx)
return WINED3DERR_INVALIDCALL;
memcpy(constants, &device->state.vs_consts_f[start_register], count * sizeof(float) * 4);
memcpy(constants, &device->state.vs_consts_f[start_idx], count * sizeof(*constants));
return WINED3D_OK;
}

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@ -94,7 +94,7 @@
@ cdecl wined3d_device_get_viewport(ptr ptr)
@ cdecl wined3d_device_get_vs_cb(ptr long)
@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
@ cdecl wined3d_device_get_vs_consts_f(ptr long long ptr)
@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
@ cdecl wined3d_device_get_vs_resource_view(ptr long)
@ cdecl wined3d_device_get_vs_sampler(ptr long)

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@ -2153,7 +2153,7 @@ struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_de
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,