d3d8: Simplify d3d8_device_GetBackBuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a59e3e0f4e
commit
aee692d224
|
@ -722,7 +722,7 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
|
|||
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
|
||||
{
|
||||
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
||||
struct wined3d_swapchain *swapchain;
|
||||
struct wined3d_swapchain *wined3d_swapchain;
|
||||
struct wined3d_resource *wined3d_resource;
|
||||
struct wined3d_texture *wined3d_texture;
|
||||
struct d3d8_surface *surface_impl;
|
||||
|
@ -734,14 +734,9 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
|
|||
|
||||
/* No need to check for backbuffer == NULL, Windows crashes in that case. */
|
||||
wined3d_mutex_lock();
|
||||
if (!(swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
*backbuffer = NULL;
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx)))
|
||||
wined3d_swapchain = device->implicit_swapchain->wined3d_swapchain;
|
||||
if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain, backbuffer_idx)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
*backbuffer = NULL;
|
||||
|
|
Loading…
Reference in New Issue