wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-17 16:30:02 +01:00 committed by Alexandre Julliard
parent cb9704a979
commit 198042e1d8
4 changed files with 22 additions and 5 deletions

View File

@ -1332,6 +1332,12 @@ static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_coun
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
iface, rect_count, rects, flags, color, z, stencil);
if (rect_count && !rects)
{
WARN("count %u with NULL rects.\n", rect_count);
rect_count = 0;
}
wined3d_mutex_lock();
hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
wined3d_mutex_unlock();

View File

@ -1660,6 +1660,12 @@ static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_co
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
iface, rect_count, rects, flags, color, z, stencil);
if (rect_count && !rects)
{
WARN("count %u with NULL rects.\n", rect_count);
rect_count = 0;
}
wined3d_mutex_lock();
hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
wined3d_mutex_unlock();

View File

@ -5157,6 +5157,12 @@ static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
iface, count, rects, flags, color, z, stencil);
if (count && !rects)
{
WARN("count %u with NULL rects.\n", count);
count = 0;
}
wined3d_mutex_lock();
hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
wined3d_mutex_unlock();

View File

@ -263,7 +263,7 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
{
/* draw_rect ⊇ current_rect, test if we're doing a full clear. */
if (!clear_rect)
if (!rect_count)
{
/* Full clear, modify only. */
*out_rect = *draw_rect;
@ -285,13 +285,12 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
}
void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags, const struct wined3d_color *color,
UINT rect_count, const RECT *clear_rect, const RECT *draw_rect, DWORD flags, const struct wined3d_color *color,
float depth, DWORD stencil)
{
struct wined3d_surface *target = rt_count ? wined3d_rendertarget_view_get_surface(fb->render_targets[0]) : NULL;
struct wined3d_surface *depth_stencil = fb->depth_stencil
? wined3d_rendertarget_view_get_surface(fb->depth_stencil) : NULL;
const RECT *clear_rect = (rect_count > 0 && rects) ? (const RECT *)rects : NULL;
const struct wined3d_gl_info *gl_info;
UINT drawable_width, drawable_height;
struct wined3d_color corrected_color;
@ -325,7 +324,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (rt && rtv->format->id != WINED3DFMT_NULL)
{
if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, clear_rect))
if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, rect_count ? clear_rect : NULL))
surface_load_location(rt, context, rtv->resource->draw_binding);
else
wined3d_surface_prepare(rt, context, rtv->resource->draw_binding);
@ -440,7 +439,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
clear_mask = clear_mask | GL_COLOR_BUFFER_BIT;
}
if (!clear_rect)
if (!rect_count)
{
if (render_offscreen)
{