d3d8: Avoid '\n' in middle of TRACE() messages.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-25 14:26:23 +01:00 committed by Alexandre Julliard
parent b0a9e0cebd
commit 0aa885e75a
1 changed files with 3 additions and 3 deletions

View File

@ -942,8 +942,8 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
struct wined3d_texture *texture;
HRESULT hr;
TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
"\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
device, width, height, format, flags, surface,
usage, pool, multisample_type, multisample_quality);
@ -2130,7 +2130,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
UINT vtx_size = vertex_count * vertex_stride;
UINT vb_pos, align;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
index_data, index_format, vertex_data, vertex_stride);