d3d8: Avoid '\n' in middle of TRACE() messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -942,8 +942,8 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
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struct wined3d_texture *texture;
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HRESULT hr;
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TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
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"\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
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TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
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"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
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device, width, height, format, flags, surface,
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usage, pool, multisample_type, multisample_quality);
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@ -2130,7 +2130,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
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UINT vtx_size = vertex_count * vertex_stride;
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UINT vb_pos, align;
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TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
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TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
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"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
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iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
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index_data, index_format, vertex_data, vertex_stride);
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