d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1503,6 +1503,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
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wined3d_mutex_lock();
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if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
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{
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wined3d_mutex_unlock();
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ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
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return E_FAIL;
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}
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@ -1510,6 +1511,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
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if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource,
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view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
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{
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wined3d_mutex_unlock();
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WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
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return hr;
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}
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