d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2016-03-25 14:26:22 +01:00 committed by Alexandre Julliard
parent 474196c746
commit b0a9e0cebd
1 changed files with 2 additions and 0 deletions

View File

@ -1503,6 +1503,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
{
wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
return E_FAIL;
}
@ -1510,6 +1511,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource,
view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
return hr;
}