wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-26 17:56:00 +02:00 committed by Alexandre Julliard
parent 67ec18ba2c
commit 574e294181
6 changed files with 18 additions and 23 deletions

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@ -2730,7 +2730,7 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface
iface, start_register, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;

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@ -3108,7 +3108,8 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *if
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;

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@ -2693,36 +2693,30 @@ HRESULT CDECL wined3d_device_get_ps_consts_i(const struct wined3d_device *device
}
HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count)
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
{
UINT i;
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
unsigned int i;
TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
device, start_register, constants, vector4f_count);
TRACE("device %p, start_idx %u, count %u, constants %p.\n",
device, start_idx, count, constants);
/* Specifically test start_register > limit to catch MAX_UINT overflows
* when adding start_register + vector4f_count. */
if (!constants
|| start_register + vector4f_count > d3d_info->limits.ps_uniform_count
|| start_register > d3d_info->limits.ps_uniform_count)
if (!constants || start_idx >= d3d_info->limits.ps_uniform_count
|| count > d3d_info->limits.ps_uniform_count - start_idx)
return WINED3DERR_INVALIDCALL;
memcpy(&device->update_state->ps_consts_f[start_register],
constants, vector4f_count * sizeof(float) * 4);
memcpy(&device->update_state->ps_consts_f[start_idx], constants, count * sizeof(*constants));
if (TRACE_ON(d3d))
{
for (i = 0; i < vector4f_count; ++i)
TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register + i,
constants[i * 4], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
for (i = 0; i < count; ++i)
TRACE("Set vec4 constant %u to %s.\n", start_idx + i, debug_vec4(&constants[i]));
}
if (device->recording)
memset(device->recording->changed.pixelShaderConstantsF + start_register, 1,
sizeof(*device->recording->changed.pixelShaderConstantsF) * vector4f_count);
memset(&device->recording->changed.pixelShaderConstantsF[start_idx], 1,
count * sizeof(*device->recording->changed.pixelShaderConstantsF));
else
device->shader_backend->shader_update_float_pixel_constants(device, start_register, vector4f_count);
device->shader_backend->shader_update_float_pixel_constants(device, start_idx, count);
return WINED3D_OK;
}

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@ -978,7 +978,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
for (i = 0; i < stateblock->num_contained_ps_consts_f; ++i)
{
wined3d_device_set_ps_consts_f(device, stateblock->contained_ps_consts_f[i],
&stateblock->state.ps_consts_f[stateblock->contained_ps_consts_f[i]].x, 1);
1, &stateblock->state.ps_consts_f[stateblock->contained_ps_consts_f[i]]);
}
for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
{

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@ -130,7 +130,7 @@
@ cdecl wined3d_device_set_primitive_type(ptr long)
@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_f(ptr long long ptr)
@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)

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@ -2209,7 +2209,7 @@ void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, s
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,