d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-29 18:19:23 +01:00 committed by Alexandre Julliard
parent 4eddd5dba3
commit 5c27fef77a
1 changed files with 6 additions and 7 deletions

View File

@ -1173,9 +1173,8 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
if (ds_impl)
{
struct wined3d_sub_resource_desc ds_desc, rt_desc;
struct wined3d_rendertarget_view *original_rtv;
struct wined3d_resource_desc ds_desc, rt_desc;
struct wined3d_resource *wined3d_resource;
struct d3d8_surface *original_surface;
/* If no render target is passed in check the size against the current RT */
@ -1188,14 +1187,14 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
return D3DERR_NOTFOUND;
}
original_surface = wined3d_rendertarget_view_get_sub_resource_parent(original_rtv);
wined3d_resource = wined3d_texture_get_sub_resource(original_surface->wined3d_texture, original_surface->sub_resource_idx);
wined3d_texture_get_sub_resource_desc(original_surface->wined3d_texture,
original_surface->sub_resource_idx, &rt_desc);
}
else
wined3d_resource = wined3d_texture_get_sub_resource(rt_impl->wined3d_texture, rt_impl->sub_resource_idx);
wined3d_resource_get_desc(wined3d_resource, &rt_desc);
wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture,
rt_impl->sub_resource_idx, &rt_desc);
wined3d_resource = wined3d_texture_get_sub_resource(ds_impl->wined3d_texture, ds_impl->sub_resource_idx);
wined3d_resource_get_desc(wined3d_resource, &ds_desc);
wined3d_texture_get_sub_resource_desc(ds_impl->wined3d_texture, ds_impl->sub_resource_idx, &ds_desc);
if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
{