d3d8: Call IDirect3DSwapChain8::Present in IDirect3DDevice8::Present.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
3b54ec6a34
commit
20d5be042c
|
@ -176,6 +176,10 @@ struct d3d8_device
|
|||
LONG device_state;
|
||||
/* Avoids recursion with nested ReleaseRef to 0 */
|
||||
BOOL inDestruction;
|
||||
|
||||
/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
|
||||
* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
|
||||
struct d3d8_swapchain *implicit_swapchain;
|
||||
};
|
||||
|
||||
HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
|
||||
|
|
|
@ -705,20 +705,17 @@ static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *s
|
|||
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
|
||||
{
|
||||
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
|
||||
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
|
||||
|
||||
if (device->device_state != D3D8_DEVICE_STATE_OK)
|
||||
return D3DERR_DEVICELOST;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
|
||||
dst_window_override, dirty_region, 0);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
/* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
|
||||
* attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
|
||||
* shows a framerate on Windows in applications that only call the device
|
||||
* method, like e.g. the dx8 sdk samples. The conclusion is that native
|
||||
* calls the swapchain's public method from the device. */
|
||||
return IDirect3DSwapChain8_Present(&device->implicit_swapchain->IDirect3DSwapChain8_iface,
|
||||
src_rect, dst_rect, dst_window_override, dirty_region);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
|
||||
|
@ -3114,6 +3111,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
|
|||
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
|
||||
{
|
||||
struct wined3d_swapchain_desc swapchain_desc;
|
||||
struct wined3d_swapchain *wined3d_swapchain;
|
||||
HRESULT hr;
|
||||
|
||||
device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
|
||||
|
@ -3200,6 +3198,9 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
|
|||
goto err;
|
||||
}
|
||||
|
||||
wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
|
||||
device->implicit_swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
|
||||
|
||||
device->d3d_parent = &parent->IDirect3D8_iface;
|
||||
IDirect3D8_AddRef(device->d3d_parent);
|
||||
|
||||
|
|
Loading…
Reference in New Issue