Commit Graph

513 Commits

Author SHA1 Message Date
Henri Verbeet e46bdc28f6 d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D(). 2015-02-18 23:21:46 +09:00
Henri Verbeet 58896c610f d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
At this point it doesn't really add anything anymore.
2015-02-18 23:21:43 +09:00
Henri Verbeet 849149d5d3 wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Henri Verbeet 6b4623008f d3d10core/tests: Add a basic texturing test. 2015-01-19 14:31:43 +01:00
Henri Verbeet c6232e1d11 wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
Henri Verbeet 4b480f5519 wined3d: Introduce struct wined3d_sampler_desc. 2015-01-15 17:24:32 +01:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Henri Verbeet c0cb43311b d3d10core: Calculate the texture level count before texture creation. 2014-12-10 19:32:16 +01:00
Henri Verbeet 0e8f2786e9 wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
André Hentschel 5ddc53f30e d3d10core: Remove unused struct (Clang). 2014-11-25 13:47:11 +01:00
Henri Verbeet 1c116c3527 d3d10core/tests: Port alpha_test() to d3d10core. 2014-11-17 19:30:40 +09:00
Henri Verbeet ed9188c4f8 d3d10core: Set wined3d state in d3d10_device_OMSetBlendState(). 2014-11-04 16:54:37 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet a21784b116 d3d10core: Free the output signature after creating the wined3d shader. 2014-11-04 16:54:32 +09:00
Henri Verbeet cab0d8ca31 d3d10core/tests: Add a test for ID3D10Device_ClearState(). 2014-11-03 20:31:41 +09:00
Henri Verbeet a0c6cdd5c9 d3d10core: Implement d3d10_device_ClearState(). 2014-11-03 20:31:29 +09:00
Johannes Brandstätter db2e44a9bc d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD. 2014-09-26 13:29:49 +02:00
André Hentschel 8a7d4c7f22 d3d10core: Fix out of bounds access (Coverity). 2014-09-22 21:21:56 +02:00
Henri Verbeet a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
Henri Verbeet fdf60e51fc d3d10core: Implement d3d10_device_SetPredication(). 2014-09-19 10:49:11 +02:00
Henri Verbeet 686546b6d3 d3d10core: Create wined3d queries for queries. 2014-09-19 10:49:02 +02:00
Henri Verbeet f50e543c7a d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK. 2014-09-18 13:06:40 +02:00
Henri Verbeet 0ed857fdcc d3d10core: Set the initial blend factors to 1.0f. 2014-09-18 13:06:37 +02:00
Henri Verbeet f06a57f678 d3d10core: Implement d3d10_device_PSGetShaderResources(). 2014-09-17 11:05:08 +02:00
Henri Verbeet 8080212f43 d3d10core: Implement d3d10_device_PSSetShaderResources(). 2014-09-17 11:05:05 +02:00
Henri Verbeet 354a6d4e2c d3d10core: Implement d3d10_device_GSGetShaderResources(). 2014-09-17 11:05:01 +02:00
Henri Verbeet 9c3266fe1d d3d10core: Implement d3d10_device_GSSetShaderResources(). 2014-09-17 11:04:58 +02:00
Henri Verbeet 482e5f589b d3d10core: Implement d3d10_device_VSGetShaderResources(). 2014-09-17 11:04:54 +02:00
Henri Verbeet 1e434b52d0 d3d10core: Implement d3d10_device_VSSetShaderResources(). 2014-09-16 12:24:59 +02:00
Henri Verbeet e01d207699 d3d10core: Create wined3d views for shader resource views. 2014-09-16 12:24:50 +02:00
Henri Verbeet 204ffe15a6 d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets(). 2014-09-01 20:26:34 +02:00
Henri Verbeet d276bde09c d3d10core/tests: Add a basic scissoring test. 2014-09-01 20:26:23 +02:00
Henri Verbeet 1cccd02428 d3d10core: Set wined3d state in d3d10_device_RSSetState().
At some point we'll probably want to switch to using state objects inside
wined3d, although that would require some changes to the other users of
wined3d as well.
2014-09-01 13:12:52 +02:00
Henri Verbeet 2fa847280a d3d10core: Implement d3d10_device_OMGetRenderTargets(). 2014-08-22 12:53:30 +02:00
Henri Verbeet 28d7affa90 d3d10core: Implement d3d10_device_OMSetRenderTargets(). 2014-08-22 12:53:28 +02:00
Henri Verbeet 736b9e1c1c wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet fb7135efd1 wined3d: Introduce struct wined3d_rendertarget_view_desc. 2014-08-21 12:24:28 +02:00
Henri Verbeet 6a1a18e7e2 d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00
Henri Verbeet d17bd8d821 dxgi: Implement dxgi_surface_GetDesc(). 2014-07-22 12:37:26 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Henri Verbeet 8d23f13b16 d3d10core: Implement d3d10_device_GetDeviceRemovedReason(). 2014-06-13 10:12:06 +02:00
Alexandre Julliard a3ab118b1e d3d10core: Remove unnecessary DllMain implementation. 2014-05-16 11:33:45 +02:00
Henri Verbeet f38b36ee33 d3d10core: Implement d3d10_query_GetDevice(). 2014-02-17 11:32:09 +01:00
Henri Verbeet 569a2e758a d3d10core: Implement d3d10_rasterizer_state_GetDevice(). 2014-02-17 11:32:05 +01:00
Henri Verbeet c7fb7ba539 d3d10core: Implement d3d10_depthstencil_state_GetDevice(). 2014-02-17 11:32:01 +01:00
Henri Verbeet dbc4bcd69d d3d10core: Implement d3d10_blend_state_GetDevice(). 2014-02-17 11:31:58 +01:00
Henri Verbeet 3363d49236 d3d10core: Implement d3d10_sampler_state_GetDevice(). 2014-02-17 11:31:54 +01:00
Henri Verbeet e4eee4ddb9 d3d10core: Implement d3d10_pixel_shader_GetDevice(). 2014-02-13 17:52:14 +01:00
Henri Verbeet 687c1c7358 d3d10core: Implement d3d10_vertex_shader_GetDevice(). 2014-02-13 17:52:14 +01:00
Henri Verbeet 539a579d54 d3d10core: Implement d3d10_shader_resource_view_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 40686f48cb d3d10core: Implement d3d10_rendertarget_view_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 01d435288f d3d10core: Implement d3d10_depthstencil_view_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 82fc81b644 d3d10core: Implement d3d10_buffer_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 6e3619c42b d3d10core: Implement d3d10_texture3d_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 387f65baf8 d3d10core: Implement d3d10_texture2d_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 28510c73c2 d3d10core: Implement ID3D10Multithread. 2014-02-12 19:15:19 +01:00
Henri Verbeet 409c872c99 d3d10core: Implement ID3D10Device1. 2014-02-11 19:19:14 +01:00
Henri Verbeet 2be432b4df dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces(). 2014-02-11 19:19:14 +01:00
Henri Verbeet 80ce3b319a d3d10core/tests: Use D3D10CreateDevice() to create a device. 2014-01-27 17:39:47 +01:00
Frédéric Delanoy 91f2435469 Assorted spelling fixes. 2014-01-09 17:39:59 +01:00
Alexandre Julliard 99ef0d6ff0 makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
Alexandre Julliard 5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet cfe16a4bd1 d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures. 2013-09-25 11:49:05 +02:00
Henri Verbeet 6d02c19f2b d3d10core: Avoid LPVOID. 2013-09-17 12:01:27 +02:00
Henri Verbeet 592b347c79 d3d10core: Avoid LPSTR. 2013-09-17 12:01:25 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Henri Verbeet c97c51120c d3d10core/tests: Add a small test for ID3D10Device_CreatePredicate(). 2013-05-31 11:57:48 +02:00
Henri Verbeet 7b84e3234b d3d10core: Implement d3d10_device_CreatePredicate(). 2013-05-31 11:57:44 +02:00
Michael Stefaniuc 1eff4669ff d3d10core: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:14 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Henri Verbeet 8e9f0af2a9 d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState(). 2013-01-02 13:15:16 +01:00
Henri Verbeet 5d38662235 d3d10core: Only create unique rasterizer state objects. 2013-01-02 13:15:14 +01:00
Henri Verbeet 4f9814c536 d3d10core: Implement d3d10_rasterizer_state_GetDesc(). 2013-01-02 13:11:22 +01:00
Henri Verbeet 93700423e8 d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState(). 2012-12-14 11:49:31 +01:00
Henri Verbeet 0ffda86f76 d3d10core: Only create unique depthstencil state objects. 2012-12-14 11:49:28 +01:00
Henri Verbeet d158289020 d3d10core: Implement d3d10_depthstencil_state_GetDesc(). 2012-12-14 11:49:23 +01:00
Henri Verbeet 3cd98e15fa d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState(). 2012-12-13 11:21:33 +01:00
Henri Verbeet 525e3da051 d3d10core: Only create unique blend state objects. 2012-12-13 11:21:28 +01:00
Henri Verbeet 9d86c8b07c d3d10core: Implement d3d10_blend_state_GetDesc(). 2012-12-13 11:21:22 +01:00
Henri Verbeet 4ec1c78ec4 d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState(). 2012-12-12 11:59:17 +01:00
Henri Verbeet a9e241e4fe d3d10core: Only create unique sampler state objects. 2012-12-12 11:59:08 +01:00
Henri Verbeet 14eadb71bc d3d10core: Implement d3d10_sampler_state_GetDesc(). 2012-12-12 11:59:01 +01:00
Henri Verbeet fc50e2b70b d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader(). 2012-12-11 12:03:38 +01:00
Henri Verbeet 9fbd3bbed6 d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
Henri Verbeet 4c4131cd78 d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
Henri Verbeet 2c01e11eca d3d10core: Implement d3d10_device_GSGetSamplers(). 2012-12-07 10:35:51 +01:00
Henri Verbeet 047d607e07 d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
Henri Verbeet c98767a425 d3d10core: Implement d3d10_device_VSGetSamplers(). 2012-12-06 12:55:59 +01:00
Henri Verbeet e5805c316c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
Henri Verbeet 6ac3c48384 d3d10core: Implement d3d10_device_PSGetConstantBuffers(). 2012-12-05 12:44:07 +01:00
Henri Verbeet b034f49183 d3d10core: Implement d3d10_device_PSSetConstantBuffers(). 2012-12-05 12:44:01 +01:00
Henri Verbeet d906c94382 d3d10core: Implement d3d10_device_GSGetConstantBuffers(). 2012-12-04 00:02:06 +01:00
Henri Verbeet feda45279e d3d10core: Implement d3d10_device_GSSetConstantBuffers(). 2012-12-04 00:02:00 +01:00
Henri Verbeet 027ef4ccdb d3d10core: Implement d3d10_device_VSGetConstantBuffers(). 2012-11-30 11:42:54 +01:00
Henri Verbeet ae5e15319e d3d10core: Implement d3d10_device_VSSetConstantBuffers(). 2012-11-30 11:42:48 +01:00
Henri Verbeet 7c722bea28 d3d10core/tests: Use the correct enum in test_create_shader_resource_view(). 2012-11-28 14:42:35 +01:00
Henri Verbeet be65d6ab3c d3d10core/tests: Don't reuse the device. 2012-11-28 14:42:22 +01:00
Henri Verbeet 7f62678c16 d3d10core: Implement d3d10_device_DrawIndexedInstanced(). 2012-11-27 16:54:57 +01:00
Henri Verbeet 86779241c6 d3d10core: Implement d3d10_device_IAGetInputLayout(). 2012-11-26 11:50:30 +01:00
Henri Verbeet dc67be012f d3d10core: Implement d3d10_device_SOGetTargets(). 2012-11-23 14:40:36 +01:00
Henri Verbeet 5b781d709d d3d10core: Implement d3d10_device_SOSetTargets(). 2012-11-23 14:40:30 +01:00
Henri Verbeet 9e97bff539 d3d10core: Implement d3d10_device_RSGetScissorRects(). 2012-11-22 14:54:19 +01:00
Henri Verbeet 2a8359d44c d3d10core: Implement d3d10_device_RSSetScissorRects(). 2012-11-22 14:54:14 +01:00
Henri Verbeet 860c0eb24e d3d10core: Implement d3d10_device_IAGetVertexBuffers(). 2012-11-21 13:26:03 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot 608be1715b d3d10core: Remove unused variables. 2012-11-21 13:25:11 +01:00
Henri Verbeet e00f1590db d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers(). 2012-11-15 12:19:41 +01:00
Henri Verbeet 25c449247f d3d10core: Implement d3d10_device_GSGetShader(). 2012-11-14 11:27:44 +01:00
Henri Verbeet 9081f8afb1 d3d10core: Implement d3d10_device_GSSetShader(). 2012-11-14 11:27:40 +01:00
Henri Verbeet d2fa9a75b2 d3d10core: Implement d3d10_device_PSGetShader(). 2012-11-13 16:54:53 +01:00
Henri Verbeet 5dc94d04a5 d3d10core: Implement d3d10_device_VSGetShader(). 2012-11-13 16:54:53 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet 272f63263e d3d10core: Implement d3d10_device_OMGetBlendState(). 2012-10-04 14:09:43 +02:00
Henri Verbeet e69c28a0f7 d3d10core: Implement d3d10_device_OMSetBlendState(). 2012-10-04 14:09:40 +02:00
Henri Verbeet e4df956f95 d3d10core: Implement d3d10_device_OMGetDepthStencilState(). 2012-10-03 11:19:40 +02:00
Henri Verbeet a78fa40816 d3d10core: Implement d3d10_device_OMSetDepthStencilState(). 2012-10-03 11:19:40 +02:00
Henri Verbeet c7caabb864 d3d10core: Implement d3d10_device_RSGetState(). 2012-10-01 23:07:46 +02:00
Henri Verbeet fbcce6787a d3d10core: Implement d3d10_device_RSSetState(). 2012-10-01 23:07:43 +02:00
Henri Verbeet 2f350a5a2d d3d10core: Add a missing return to d3d10_device_CreateGeometryShader(). 2012-09-19 23:54:51 +02:00
Henri Verbeet 843db2c364 d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState(). 2012-09-19 13:04:37 +02:00
Henri Verbeet 9fb039bb01 d3d10core: Implement d3d10_device_RSGetViewports(). 2012-09-18 10:18:33 +02:00
Henri Verbeet 69a63024ef d3d10core: Implement d3d10_device_RSSetViewports(). 2012-09-18 10:18:28 +02:00
Henri Verbeet bf23df7980 d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView(). 2012-09-14 15:43:16 +02:00
Henri Verbeet 83e21f8793 d3d10core: Implement d3d10_shader_resource_view_GetDesc(). 2012-09-14 15:43:12 +02:00
Henri Verbeet 9235336894 d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilView(). 2012-09-13 10:23:05 +02:00
Henri Verbeet 05d1fbb392 d3d10core: Implement d3d10_depthstencil_view_GetDesc(). 2012-09-13 10:22:59 +02:00
Henri Verbeet b6b9c15696 d3d10core: Implement d3d10_shader_resource_view_GetResource(). 2012-09-12 12:46:00 +02:00
Henri Verbeet d2fdeaa4fe d3d10core: Implement d3d10_depthstencil_view_GetResource(). 2012-09-11 18:03:49 +02:00
Henri Verbeet 739e302e6f d3d10core: Store the resource in the d3d10core rendertarget view. 2012-09-10 11:40:08 +02:00
Henri Verbeet 129ad9cbf5 d3d10core: Update the MipLevels field after texture creation. 2012-09-06 15:45:31 +02:00
Jacek Caban 57074556d2 d3d10core: Use proper helpers for iface calls. 2012-08-28 14:41:11 +02:00
Henri Verbeet 7e2999e70f d3d10core: Implement d3d10_texture2d_Map(). 2012-07-12 11:45:28 -05:00
Henri Verbeet 21a7b18311 d3d10core: Implement d3d10_texture2d_Unmap(). 2012-07-12 11:45:25 -05:00
Henri Verbeet 2b4c72b13b d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet 9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet 0a9ac7e992 d3d10core: COM cleanup for the ID3D10Buffer interface. 2012-04-16 12:04:48 +02:00
Henri Verbeet 8cef8b3587 wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
Michael Stefaniuc b01ce6b633 d3d10core: Standardize COM aggregation for d3d10_device. 2012-03-26 18:15:04 +02:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet c35c30fa68 wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet a44b062aed wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet e6a4a86608 wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef. 2011-12-12 10:21:01 +01:00
Henri Verbeet 2fa5a22100 wined3d: Get rid of the WINED3DLOCKED_BOX typedef. 2011-12-06 15:50:58 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet 3430e11605 wined3d: Add a flags parameter to wined3d_surface_create(). 2011-11-30 11:50:48 +01:00
Henri Verbeet 82dd612d50 ddraw: Resize the swapchain window on mode changes in exclusive mode. 2011-11-30 11:50:42 +01:00
Henri Verbeet 6a529e5847 wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
Henri Verbeet 7459180a51 wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
Matteo Bruni 7c65ab91ad d3d10core/tests: Add some shader creation tests. 2011-09-26 17:57:57 +02:00
Matteo Bruni d9c9b5c365 d3d10core: Fixup HRESULT in a bunch of error cases. 2011-09-26 17:57:50 +02:00
Matteo Bruni 2a146448f4 wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
Michael Stefaniuc 3808a6f371 d3d10core: COM cleanup for the ID3D10InputLayout iface. 2011-07-12 13:25:43 +02:00
Michael Stefaniuc 6c866e06bf d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface. 2011-07-12 13:25:40 +02:00
Michael Stefaniuc dc3ee8b947 d3d10core: COM cleanup for the ID3D10RenderTargetView iface. 2011-07-12 13:25:37 +02:00
Michael Stefaniuc 0b78866a0f d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces. 2011-07-12 13:25:34 +02:00
Michael Stefaniuc f196050f28 d3d10core: COM cleanup for the ID3D10PixelShader iface. 2011-07-12 11:37:01 +02:00
Michael Stefaniuc 887a4ff3cc d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface. 2011-07-12 11:36:57 +02:00
Michael Stefaniuc cc0cc6a80f d3d10core: COM cleanup for the ID3D10VertexShader iface. 2011-07-12 11:36:53 +02:00
Michael Stefaniuc ec415eaf3c d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface. 2011-07-12 11:36:49 +02:00
Michael Stefaniuc eeacb8f2c9 d3d10core: COM cleanup for the ID3D10Device iface. 2011-07-11 18:32:23 +02:00
Michael Stefaniuc 2f76274df9 d3d10core: COM cleanup for the ID3D10Query iface. 2011-06-02 16:24:07 +02:00
Michael Stefaniuc db9823e02a d3d10core: COM cleanup for the ID3D10SamplerState iface. 2011-06-02 16:24:03 +02:00
Michael Stefaniuc 54ac05a871 d3d10core: COM cleanup for the ID3D10RasterizerState iface. 2011-06-02 16:24:00 +02:00
Michael Stefaniuc 815470e68b d3d10core: COM cleanup for the ID3D10DepthStencilState iface. 2011-06-02 16:23:54 +02:00
Michael Stefaniuc a4a4a420f8 d3d10core: COM cleanup for the ID3D10BlendState iface. 2011-06-01 15:16:36 +02:00
Michael Stefaniuc 2b1001907f d3d10core: COM cleanup for the ID3D10GeometryShader iface. 2011-06-01 15:16:32 +02:00
Michael Stefaniuc 36de21b3a1 d3d10core: COM cleanup for the ID3D10ShaderResourceView iface. 2011-06-01 15:16:29 +02:00
Michael Stefaniuc 7aff686ea1 d3d10core: COM cleanup for the ID3D10DepthStencilView iface. 2011-06-01 15:16:23 +02:00
Michael Stefaniuc a8712d5522 d3d10core: COM cleanup for the ID3D10Texture3D iface. 2011-06-01 15:16:19 +02:00
Michael Stefaniuc 7d295ddfa4 d3d10core: COM cleanup for the ID3D10Texture2D iface. 2011-06-01 15:15:57 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Frédéric Delanoy 32f79acc1f d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases. 2011-05-18 17:07:19 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Marcus Meissner cb58f81a38 d3d10core: Mark a struct as static. 2011-05-16 16:35:33 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet 2ab5b833d7 wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet 9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Henri Verbeet b9fae5e9a8 wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects. 2011-03-08 12:27:41 +01:00
Henri Verbeet a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet 1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet bbc7b5ac20 d3d10core: Try to create a software adapter when no regular adapters are found as well. 2010-10-25 14:29:42 +02:00
Henri Verbeet 4a626fda42 d3d10core: Implement ID3D10Texture3D::Map(). 2010-10-20 18:37:07 +02:00
Henri Verbeet 292c8c36de d3d10core: Implement ID3D10Texture3D::Unmap(). 2010-10-20 18:37:07 +02:00
Henri Verbeet 8ebc180055 d3d10core: Implement ID3D10Buffer::Map(). 2010-10-15 16:20:02 +02:00
Henri Verbeet 0749d139b4 d3d10core: Implement ID3D10Buffer::Unmap(). 2010-10-15 16:19:58 +02:00
Henri Verbeet 0d4e0bc9ba d3d10core: Add a stub ID3D10Texture3D implementation. 2010-10-14 17:54:52 +02:00
Henri Verbeet 81c3f289a3 d3d10core: Rename texture2d.c to texture.c. 2010-10-14 17:54:52 +02:00
Henri Verbeet 07ace95fcd d3d10core: Implement device_parent_CreateVolume(). 2010-10-14 17:54:52 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens 7cc429312e d3d10core/tests: Fix a test failure when no adapters are present. 2010-02-01 12:49:37 +01:00
Henri Verbeet 73c6355d75 d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
Henri Verbeet e4e1c27987 d3d10core: Add a stub ID3D10Query implementation. 2009-12-14 12:04:05 +01:00
Henri Verbeet efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet 03f61decc9 d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers(). 2009-12-02 13:06:07 +01:00
Henri Verbeet ee396dda28 d3d10core: Allow a NULL input layout to be set in IASetInputLayout(). 2009-12-02 13:06:07 +01:00
Henri Verbeet ccbcf8f291 d3d10core: Add a separate function for device initialization. 2009-11-19 12:22:04 +01:00
Henri Verbeet e3ac26d58c d3d10core: Add a stub ID3D10BlendState implementation. 2009-11-04 13:07:56 +01:00
Henri Verbeet 6d6d8eb1d8 d3d10core: Add a stub ID3D10SamplerState implementation. 2009-11-03 21:17:07 +01:00
Henri Verbeet 4b341c252c d3d10core: Add a stub ID3D10RasterizerState implementation. 2009-11-03 21:17:03 +01:00
Henri Verbeet d7589589a9 d3d10core: Add a stub ID3D10DepthStencilState implementation. 2009-11-03 21:17:00 +01:00
Henri Verbeet 6075f57168 d3d10core: Add a stub ID3D10ShaderResourceView implementation. 2009-11-03 21:16:23 +01:00
Henri Verbeet 4bb4bad11a d3d10core: Add a stub ID3D10DepthStencilView implementation. 2009-11-03 21:16:17 +01:00
Henri Verbeet c214022eca d3d10core: Fix a small whitespace error. 2009-10-30 11:29:18 +01:00
Henri Verbeet 3333b12487 d3d10core: Add a separate function for d3d10_rendertarget_view initialization. 2009-10-30 11:29:11 +01:00
Henri Verbeet 39d6f64885 d3d10core: Add a separate function for d3d10_geometry_shader initialization. 2009-10-30 11:29:01 +01:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet dde50a4748 d3d10core: Add a separate function for d3d10_pixel_shader initialization. 2009-09-24 13:24:34 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 0a72acc7f4 d3d10core: Add a separate function for d3d10_vertex_shader initialization. 2009-09-24 13:23:58 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet cc68900d86 d3d10core: Add a separate function for d3d10_input_layout initialization. 2009-09-23 12:34:53 +02:00
Henri Verbeet 802674e078 d3d10core: Mark internal symbols hidden. 2009-09-22 16:17:44 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet c2a240e8c0 d3d10core: Add a separate function for d3d10_buffer initialization. 2009-09-18 08:54:52 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 57b196b2e4 d3d10core: Add a separate function for d3d10_texture2d initialization. 2009-09-15 14:32:17 -05:00