d3d10core: Remove unused variables.
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9c3722ec40
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608be1715b
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@ -48,7 +48,6 @@ static struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *r
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static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10Resource *resource)
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{
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D3D10_RESOURCE_DIMENSION dimension;
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HRESULT hr;
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ID3D10Resource_GetType(resource, &dimension);
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@ -59,7 +58,7 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
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D3D10_TEXTURE1D_DESC texture_desc;
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ID3D10Texture1D *texture;
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
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if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
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{
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ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
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return E_INVALIDARG;
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@ -90,7 +89,7 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D *texture;
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
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if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
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{
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ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
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return E_INVALIDARG;
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@ -262,7 +261,6 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
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static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
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{
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D3D10_RESOURCE_DIMENSION dimension;
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HRESULT hr;
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ID3D10Resource_GetType(resource, &dimension);
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@ -273,7 +271,7 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
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D3D10_TEXTURE1D_DESC texture_desc;
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ID3D10Texture1D *texture;
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
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if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
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{
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ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
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return E_INVALIDARG;
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@ -306,7 +304,7 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D *texture;
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
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if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
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{
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ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
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return E_INVALIDARG;
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@ -355,7 +353,7 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
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D3D10_TEXTURE3D_DESC texture_desc;
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ID3D10Texture3D *texture;
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture)))
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if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture)))
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{
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ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n");
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return E_INVALIDARG;
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