d3d10core: Implement ID3D10Buffer::Map().
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0749d139b4
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8ebc180055
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@ -131,9 +131,16 @@ static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *ifa
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static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
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{
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FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface, map_type, map_flags, data);
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struct d3d10_buffer *buffer = (struct d3d10_buffer *)iface;
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return E_NOTIMPL;
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TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
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if (map_type != D3D10_MAP_READ_WRITE)
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FIXME("Ignoring map_type %#x.\n", map_type);
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if (map_flags)
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FIXME("Ignoring map_flags %#x.\n", map_flags);
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return IWineD3DBuffer_Map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, 0);
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}
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static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
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