d3d10core: Implement ID3D10Buffer::Map().

This commit is contained in:
Henri Verbeet 2010-10-15 14:35:14 +02:00 committed by Alexandre Julliard
parent 0749d139b4
commit 8ebc180055
1 changed files with 9 additions and 2 deletions

View File

@ -131,9 +131,16 @@ static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *ifa
static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
{
FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface, map_type, map_flags, data);
struct d3d10_buffer *buffer = (struct d3d10_buffer *)iface;
return E_NOTIMPL;
TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
if (map_type != D3D10_MAP_READ_WRITE)
FIXME("Ignoring map_type %#x.\n", map_type);
if (map_flags)
FIXME("Ignoring map_flags %#x.\n", map_flags);
return IWineD3DBuffer_Map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, 0);
}
static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)