d3d10core: Implement ID3D10Buffer::Unmap().
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@ -138,7 +138,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP
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static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
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{
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FIXME("iface %p stub!\n", iface);
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TRACE("iface %p.\n", iface);
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IWineD3DBuffer_Unmap(((struct d3d10_buffer *)iface)->wined3d_buffer);
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}
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static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
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