d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
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@ -164,6 +164,7 @@ struct d3d10_input_layout
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HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
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const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
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const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
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struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
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/* ID3D10VertexShader */
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struct d3d10_vertex_shader
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@ -192,11 +192,12 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
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ID3D10InputLayout *input_layout)
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{
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
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TRACE("iface %p, input_layout %p\n", iface, input_layout);
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wined3d_device_set_vertex_declaration(This->wined3d_device,
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input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
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layout ? layout->wined3d_decl : NULL);
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
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@ -19,6 +19,7 @@
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include "d3d10core_private.h"
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@ -100,6 +101,11 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
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return S_OK;
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}
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static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_input_layout, vtbl);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
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@ -238,3 +244,12 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
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return S_OK;
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}
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struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_input_layout_vtbl);
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return impl_from_ID3D10InputLayout(iface);
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}
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