d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
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@ -1418,7 +1418,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
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struct d3d10_texture2d *object;
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HRESULT hr;
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FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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