d3d10core/tests: Add a small test for ID3D10Device_CreatePredicate().
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@ -762,6 +762,42 @@ static void test_create_rasterizer_state(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_predicate(void)
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{
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D3D10_QUERY_DESC query_desc;
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ID3D10Predicate *predicate;
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ID3D10Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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hr = ID3D10Device_CreatePredicate(device, NULL, &predicate);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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query_desc.Query = D3D10_QUERY_OCCLUSION;
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query_desc.MiscFlags = 0;
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hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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query_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE;
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hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
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ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
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ID3D10Predicate_Release(predicate);
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query_desc.Query = D3D10_QUERY_SO_OVERFLOW_PREDICATE;
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hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
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ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
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ID3D10Predicate_Release(predicate);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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START_TEST(device)
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{
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test_device_interfaces();
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@ -775,4 +811,5 @@ START_TEST(device)
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test_create_blend_state();
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test_create_depthstencil_state();
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test_create_rasterizer_state();
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test_create_predicate();
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}
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