d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
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@ -218,7 +218,7 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
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/* ID3D10DepthStencilState */
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struct d3d10_depthstencil_state
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{
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const struct ID3D10DepthStencilStateVtbl *vtbl;
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ID3D10DepthStencilState ID3D10DepthStencilState_iface;
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LONG refcount;
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};
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@ -997,7 +997,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
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}
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TRACE("Created depthstencil state %p.\n", object);
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*depth_stencil_state = (ID3D10DepthStencilState *)object;
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*depth_stencil_state = &object->ID3D10DepthStencilState_iface;
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return S_OK;
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}
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@ -140,6 +140,11 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state)
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return S_OK;
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}
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static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
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@ -164,7 +169,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10D
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
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{
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struct d3d10_depthstencil_state *This = (struct d3d10_depthstencil_state *)iface;
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struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -174,7 +179,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
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{
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struct d3d10_depthstencil_state *This = (struct d3d10_depthstencil_state *)iface;
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struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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@ -245,7 +250,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state)
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{
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state->vtbl = &d3d10_depthstencil_state_vtbl;
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state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
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state->refcount = 1;
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return S_OK;
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